3PP Release (3rd Party Book Release) Paranormal Power: A Psionics Option for 5e and A5e, written by Steampunkette!


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dave2008

Legend
I just upped my pledge by $4 to get you to a clean $7,000, B&W archetypes unlocked!

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Corinnguard

Adventurer
To back or not to back that is the question I ask myself. ;) While I do happen to have the 3e D&D's Expanded Psionics Handbook and Complete Psionics and Pathfinder 1st Edition's Occult Adventures, I don't have much of an interest in psionics outside of Pathfinder 1st Edition's Kineticist class. You can thank the Avatar: The Last Airbender series and the Naruto anime for my interest in that class. :p

OMG, I just realized something, each of the Benders in the Last Airbender series bend their own element with something akin to a Combat Tradition. Each element a particular bender can bend has it's own stances and it's own maneuvers! :D

Anyhow, keep up the good work! :)
 

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
To back or not to back that is the question I ask myself. ;) While I do happen to have the 3e D&D's Expanded Psionics Handbook and Complete Psionics and Pathfinder 1st Edition's Occult Adventures, I don't have much of an interest in psionics outside of Pathfinder 1st Edition's Kineticist class. You can thank the Avatar: The Last Airbender series and the Naruto anime for my interest in that class. :p

OMG, I just realized something, each of the Benders in the Last Airbender series bend their own element with something akin to a Combat Tradition. Each element a particular bender can bend has it's own stances and it's own maneuvers! :D

Anyhow, keep up the good work! :)
Yup. I've been sitting on four elemental combat traditions for a bit. Waiting for either GPG Pitch time or my next book: Martial Artistry!

As far as the Esper goes... it's a very different kind of psionics from the Expanded Psionics and Complete Psionics books. Less Crystals, for one thing.

The class itself, separate from the powers it gains access to, gets most of the hallmarks of psychics as options leveling up. At level 1 they get a psychic attack, at level 2 they start picking up Noetics (psychic invocations, basically) and can take on a psychic focus, which gives expertise on two kinds of skill checks.

At level 4 they get Psychometry. Object Reading. You get to pick between People, Places, and Things, and gain some information by touching an object or walking into a room or speaking with the ghosts that hang out around people.

And then the Archetypes are pretty wild, too. Mediums and Chirurgeons, Mindhammers, Psychic Warriors, and Thymokineticists.

So it's very much a "Psychic!" class, rather than "Bending" in that regard. Well maybe the Thymokineticist, since they're emotional elementalists. But honestly they're more like "Carrie" than Aang or Korra. Psionic Rage! They go into this "Unfettered" state and get rage-like bonuses for a minute. Guess it could be interpreted as an "Avatar State", in hindsight...

And then the powers themselves are WAY different from the Psionics Handbooks. Rather than making each expression of psionics into a separate spell, I bundled them together into a series of flexible powers that function like cantrips as a baseline, but you get to augment and change them to make them do what they do better.

The powers list is:

Tier 1
Body Manipulation (All the 'Mind over Matter' type stuff)
Empathic Interference (Emotional Manipulation)
Telekinesis (What it says on the tin)
Telepathy (Same)

Tier 2
Astral Body (Make an Astral Self that can communicate, eavesdrop, and use powers)
Chirurgery (Psychic Healing for yourself and allies and also crushing the bad guy's heart)
Energy Manipulation (Fire, Ice, Lightning)
Psychoportation (Teleporting yourself or bits of an enemy)
Warp Perception (Add, Subtract, or Change what the target sees)

Tier 3
Planeswalking (Project your spirit to the Astral Plane. When you leave the Astral, your body appears on the plane your spirit exited to)
Synchronic Combat (Mind-Link with another adventurer for bonuses)
Warging (Get into someone or something's head, directly, and either see what it sees or force it to act under your direct control)

So it's a -much- shorter list than exists in the Psionics Handbooks by WotC and TSR. Only 7 pages, in total, of psionic powers. The Expanded Psionics Handbook had 72 pages worth! That's bigger than this whole book!

So... very different, indeed!
 





But honestly they're more like "Carrie" than Aang or Korra. Psionic Rage! They go into this "Unfettered" state and get rage-like bonuses for a minute. Guess it could be interpreted as an "Avatar State", in hindsight...
Reminds me a bit of Palladium's Heroes Unlimited. There was one power - I think it was Control Elemental Force: Fire - that had an ability called Nova (IIRC) that let you essentially turn into a superheated ball of death for a short time before burning out and pretty much being done for the rest of the encounter. I remember it because it was used exactly once in the campaign I played in at the last encounter before we wrapped it up an converted the characters that survived to a Rifts Three Galaxies campaign.
 

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
We are sitting pretty at $7,565 this morning! Which means we earned just over $500 in the past 24 hours.

That's kind of sort of been our plateau for the last 10 days or so, which is the usual "Kickstarter Honeymoon" of excitement and interest, which is great!

From this point forward we can kind of expect a lull of pledges dropping from $500 to between $0 and $50 a day, most likely, until the last 3-4 days of the kickstarter where the back-half of the U takes shape. 'Cause Kickstarters tend to have a big start and a big finish with a low middle. And that's okay! That's good.

Honestly, I'm flabbergasted we got this far and this is happy beyond words, for me. Y'all spread word and pledged and supported me the whole way, and what it means to me will carry forward into my next kickstarter, and the next.

I've already got 7 combat traditions prepared for Martial Artistry. And once we find out what's gonna happen to Level Up, I'll get to work on the archetypes. I already have an idea for an Arcane Gish design for Heralds that moves them away from priestliness and into a more mystical direction...
 


Corinnguard

Adventurer
An Arcane Gish design for Heralds. There are so many ways to read this little bit of news. ;)

1. An arcane spellcasting Herald archetype.

2. An arcane Gish that uses the Herald's chassis to create something like 4e's Swordmage or PF1's Magus.
 

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
An Arcane Gish design for Heralds. There are so many ways to read this little bit of news. ;)

1. An arcane spellcasting Herald archetype.

2. An arcane Gish that uses the Herald's chassis to create something like 4e's Swordmage or PF1's Magus.
Sort of Both if you use the Arcane Knight combat tradition from GPG 9, which would be the intent/expectation.

And, actually, if I wait 'til November to release it, I could include the Arcane Knight.
 
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