D&D General 40 Year D&D Campaign

My favourite part... using a ruler instead of a grid!

My least favourite part... kicking out of the game a player when the character dies. Although he did mention "unless they have another character", so hopefully he meant the dead character is out of the game and players are allowed to play again, maybe not straight away on the same night but as soon as a new character is ready to be introduced.
yeah soimething tells me he means a sidekick/follower that is weaker/lowerlevel that they can switch to
 

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wait... you played how many editions for how long? other then a few one time DMs I don't think I know many people that can claim this
I've played an DMed pretty much every for it's run*. I guess rules just aren't that important to me, existing rules worked well enough.

*with the exception of the old brown box set that we didn't play for long and I only played a few games of basic.
 



THE GAME
...Seems a bit pretentious to have that starring you in the face for 2 hours of watching this. His players looked terrified through the first 3:40 of exposition. One player has to whisper to another player while DM gets up for yet more minis. I get the feeling there is a mini for EVEYTHING in this campaign. Could you imagine spilling a beer at this table? Youd be banned for life and your PC immediately executed. I'd be the guy moving minis around to screw with him while he's up getting more, swapping out the Orc Lord with Figrin D'an and the Modal Nodes.
 


It was probably stuff like that that led to his strident rules about touching his toys.
Yeah, I wouldn't be surprised.

Honestly after 10 mins of set up it wasn't that bad. Not something I'd want to play in, but you can definitely tell the guys been prepping/playing in this world for 40 years. I like how the one player just randomly goes out looking for Shrooms at 6AM, but to no avail.
 

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