OneDnD 48 subclasses in the 2024 PHB: What are they?


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Marandahir

Crown-Forester (he/him)
I wouldn't expect to see these in a player facing book. D&D is themed around playing heroes.
They said playtest 48 subclasses; they didn’t say 48 in the PHB. These two could still be locked to the DMG (and honestly, so could the 1 wildcard, leaving 45 subclasses in the PHB and the only additions there being the third subclass options for the 5 classes that had just two choices).
 

Marandahir

Crown-Forester (he/him)
I wish the Deity they worshipped defined them more. I get the specific one is hard, but Priest of War God should have very different powers than Priest of Fertility God (like, for me, turn undead should be a choice of like 20 different powers, or something). Then have the subclasses be different also.
That’s literally what Domain choice is.

War Domain makes you a heavy front line tank of a church militant; Nature Domain makes you a Druid-lite.
 


That would work if the subclasses are separated from Domain choice. Which would be cool, IMO. It's like how Pact and Patron are different choices for the Warlock.
I'd love if they made domains a lot thinner, something with a mechanical heft somewhere in-between patrons and invocations, so you could start with a couple and maybe pick up a couple more along the way. Have the actual subclass be something more broad based, the Cleric meta-types of "Divine Striker" and "Potent Spellcaster" would be a good start.
 

darjr

I crit!
They said playtest 48 subclasses; they didn’t say 48 in the PHB. These two could still be locked to the DMG (and honestly, so could the 1 wildcard, leaving 45 subclasses in the PHB and the only additions there being the third subclass options for the 5 classes that had just two choices).
Wait, didn’t they? In one of the videos? I could be misremembering.

Anyway who said lists are bad? This thread is, like, a big chunk of lists.
 

Clint_L

Hero
That is really clever, sorting them by the new PC groupings. I would quibble and put Mercy monk as the obvious Priest corollary (and also as one of the few currently good monk subclasses, but hopefully the new update addresses that). Overall, though, you make a strong case.
 

FitzTheRuke

Legend
I'm going in a bit of a different direction here. Given the 4 PC groupings, I'm guessing that the 4 subclasses for each class will end up representing the 4 Class groupings for each class. You'll have the 'classic' class for each that is the 'pure' version of the class, with the others dipping into the other three groupings. Don't know if that will stick, but I think they may want to test it. While I've used traditional class names for the below, I think there will be significant changes (including name changes) to fit the below.

Barbarian: Berserker (Warrior), Totem (Expert), Ancestral Guardian (Priest), Storm Herald (Mage)
Cleric: Life (Priest), Forge (Expert), War (Warrior), Arcana (Mage)
Druid: Land (Priest), Moon (Warrior), Dreams (Expert), Wildfire (Mage)
Fighter: Champion (Warrior), Battle Master (Expert), Eldritch Knight (Mage), Warlord (Priest)
Monk: Open Hand (Warrior), Shadow (Expert), 4 Elements (Mage), Long Death (Priest)
Paladin: Devotion (Priest), Conquest(Warrior), Vengeance (Expert), Ancients (Mage)
Ranger: Hunter (Expert), Monster Slayer (Warrior), Beast Master (Priest), Horizon Walker (Mage)
Rogue: Thief (Expert), Swashbuckler (Warrior), Arcane Trickster (Mage), Assassin (Priest)
Sorcerer: Storm (Mage), Shadow (Expert), Divine (Priest), Dragon (Warrior)
Warlock: Tome (Mage), Blade (Warrior), Chain (Priest), Genie (Expert)
Wizard: School (Mage), Bladesinging (Warrior), War (Priest), Scribes (expert

This is a neat idea, but you missed Bard, which we can guess would be something like:

Bard: Lore (Expert); Swords/Valor (Warrior); Creation (Priest); Whispers (Mage),

Though I think that they probably won't step on any of Xanathar's or Tasha's toes when it comes to subclasses (to keep those books as viable sellers as possible), but you never know.

Also, I'd like to see Domain removed from Subclass (as discussed above), and to a lesser extent Wizard School (though I think the names Evoker, Conjurer, Illusionist, and Necromancer are good. Well, not so much Evoker, but it has history. Still, if they make the connection not quite so direct (they can specialize in the school, but have there more to it than that, like make the Evoker and the War Mage the same thing).

Lots to think about.
 

OB1

Jedi Master
This is a neat idea, but you missed Bard, which we can guess would be something like:

Bard: Lore (Expert); Swords/Valor (Warrior); Creation (Priest); Whispers (Mage),

Though I think that they probably won't step on any of Xanathar's or Tasha's toes when it comes to subclasses (to keep those books as viable sellers as possible), but you never know.

Also, I'd like to see Domain removed from Subclass (as discussed above), and to a lesser extent Wizard School (though I think the names Evoker, Conjurer, Illusionist, and Necromancer are good. Well, not so much Evoker, but it has history. Still, if they make the connection not quite so direct (they can specialize in the school, but have there more to it than that, like make the Evoker and the War Mage the same thing).

Lots to think about.
Can't believe I forgot Bard! Those are good choices. I agree they won't step on Xanthar's or Tasha's toes, the examples I was giving was more for flavor. But I think it makes sense to help guide which class you want. Can't decide between an Expert and a Warrior? Choose which is most important and then pick a sub-class that gives you a little bit of the other.

I think Domains and Schools will remain a first level choice that defines some abilities for your class, with the subclass for Clerics and Wizards where more of the specific features for your character come from. Again, by choosing what other group you want to mix your main class with, you can focus more on what you want.

And I still think Monks should be priests with a bit of warrior and Paladins warriors with a bit of priest, rather than the other way around, but will wait to see what those groups actually are. I get the feeling they did it that way because Warriors are going to get access to 4 extra feat choices between 1st and 10th level (chosen from the warrior list), and Priests extra Channel Divinity uses and options. The Monk would especially benefit from extra feats (helps counter how MAD they are) and Paladins would benefit from additional CD options.
 



Levistus's_Leviathan

5e Freelancer
I didn’t say that I’d like every patron to “favor” a pact boon. I said I’d like there to be a patron like the Hexblade for each pact boon.
I misread you then. But I still think that would be a bad idea. The buffs to Pact of the Blade from Hexblade and other possible boon buffs from subclasses should be granted to all Warlocks, not just ones of specific subclasses.
 

doctorbadwolf

Heretic of The Seventh Circle
I misread you then. But I still think that would be a bad idea. The buffs to Pact of the Blade from Hexblade and other possible boon buffs from subclasses should be granted to all Warlocks, not just ones of specific subclasses.
That leads to less options, though. It’s good that I can play a chain pact Hexblade or a blade pact genie warlock.

Even better if I could also play blade or chain with a ritualist-focused patron that leans into the concept of the Tome Pact.
 

Levistus's_Leviathan

5e Freelancer
That leads to less options, though. It’s good that I can play a chain pact Hexblade or a blade pact genie warlock.

Even better if I could also play blade or chain with a ritualist-focused patron that leans into the concept of the Tome Pact.
If I were designing the Warlock subclasses, all of them would synergize with all of the Pact Boons. Fiend Warlocks with Pact of the Blade would deal extra fire damage with their Pact Weapon, Archfey Warlocks with Pact of the Talisman could have their Fey Prescence emanate from themselves or the ally that's wearing the talisman, Undead Warlocks with Pact of the Chain would get an undead familiar, and so on. It would be a bit complicated, but make it feel like your minor customization choices matter more.
 

doctorbadwolf

Heretic of The Seventh Circle
If I were designing the Warlock subclasses, all of them would synergize with all of the Pact Boons. Fiend Warlocks with Pact of the Blade would deal extra fire damage with their Pact Weapon, Archfey Warlocks with Pact of the Talisman could have their Fey Prescence emanate from themselves or the ally that's wearing the talisman, Undead Warlocks with Pact of the Chain would get an undead familiar, and so on. It would be a bit complicated, but make it feel like your minor customization choices matter more.
I’d buy that on the DMsGuild. I definitely have players who like the warlock who would be overwhelmed by that, though.
 

Levistus's_Leviathan

5e Freelancer
I’d buy that on the DMsGuild. I definitely have players who like the warlock who would be overwhelmed by that, though.
I already have basically the whole system done. It's effectively just another Warlock subclass feature at level 3 that says "If you have the X Pact Boon, you gain the following additional benefit". Not overly complex, but it was a bit difficult coming up with something unique for every subclass and pact boon combination.
 

Lycurgon

Adventurer
I'm going in a bit of a different direction here. Given the 4 PC groupings, I'm guessing that the 4 subclasses for each class will end up representing the 4 Class groupings for each class. You'll have the 'classic' class for each that is the 'pure' version of the class, with the others dipping into the other three groupings. Don't know if that will stick, but I think they may want to test it. While I've used traditional class names for the below, I think there will be significant changes (including name changes) to fit the below.

Barbarian: Berserker (Warrior), Totem (Expert), Ancestral Guardian (Priest), Storm Herald (Mage)
Cleric: Life (Priest), Forge (Expert), War (Warrior), Arcana (Mage)
Druid: Land (Priest), Moon (Warrior), Dreams (Expert), Wildfire (Mage)
Fighter: Champion (Warrior), Battle Master (Expert), Eldritch Knight (Mage), Warlord (Priest)
Monk: Open Hand (Warrior), Shadow (Expert), 4 Elements (Mage), Long Death (Priest)
Paladin: Devotion (Priest), Conquest(Warrior), Vengeance (Expert), Ancients (Mage)
Ranger: Hunter (Expert), Monster Slayer (Warrior), Beast Master (Priest), Horizon Walker (Mage)
Rogue: Thief (Expert), Swashbuckler (Warrior), Arcane Trickster (Mage), Assassin (Priest)
Sorcerer: Storm (Mage), Shadow (Expert), Divine (Priest), Dragon (Warrior)
Warlock: Tome (Mage), Blade (Warrior), Chain (Priest), Genie (Expert)
Wizard: School (Mage), Bladesinging (Warrior), War (Priest), Scribes (expert
I don't think this is likely at all. The reason being is that the Expert Group is define as "Polymaths who have the Expertise feature and elements of other Classes" JC talked about how the Experts, being Polymaths, take abilities from other groups/classes.

If one of the defining characteristics of the Expert is that they dip into other Classes or Class Groups for a little of their shtick, then it can't be something that the other groups all do.

So, while this is an interesting idea, it is against their stated Class Group definitions.
 

CleverNickName

Limit Break Dancing
I'd be really surprised if Hexblade doesn't make it into the new PHB; it's one of the most popular non-PHB subclasses out there. I think we will also see the Twilight Domain in there as well, for the same reason, but with hopefully some careful revisions to rebalance it.

But that's about as far as I would guess.
 

OB1

Jedi Master
I don't think this is likely at all. The reason being is that the Expert Group is define as "Polymaths who have the Expertise feature and elements of other Classes" JC talked about how the Experts, being Polymaths, take abilities from other groups/classes.

If one of the defining characteristics of the Expert is that they dip into other Classes or Class Groups for a little of their shtick, then it can't be something that the other groups all do.

So, while this is an interesting idea, it is against their stated Class Group definitions.
Clearly an Eldritch Knight or an Arcane Trickster will steal from other classes, so I'm not sure it's that cut and dry. It's not the whole class that's Polymath, it's a particular subclass. That subclass only steals from one other grouping, unlike, say the Ranger which steals from Warrior and Priest, or the Bard stealing from Warrior, Priest and Mage.

So really, what I'm suggesting is that the subclasses in the PHB (other than the 'iconic version of each' are sort of a pre-built multi-class option for the PC. An Arcane Trickster is basically 70% Rogue 30% Mage. A Swordmage would be 70% Mage 30% Warrior. And so on.
 

Clearly an Eldritch Knight or an Arcane Trickster will steal from other classes, so I'm not sure it's that cut and dry. It's not the whole class that's Polymath, it's a particular subclass. That subclass only steals from one other grouping, unlike, say the Ranger which steals from Warrior and Priest, or the Bard stealing from Warrior, Priest and Mage.

So really, what I'm suggesting is that the subclasses in the PHB (other than the 'iconic version of each' are sort of a pre-built multi-class option for the PC. An Arcane Trickster is basically 70% Rogue 30% Mage. A Swordmage would be 70% Mage 30% Warrior. And so on.
Nifty idea. I actually liked the old fighter/cleric/mage options from 1e and 2e, and no reason you couldn't go 70-30. I guess after a while it goes into a skills system.
 

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