OneDnD 48 subclasses in the 2024 PHB: What are they?

FitzTheRuke

Legend
But on the contrary, we have two packets now where they go out of their way to ensure old options still function (old Raves still work, and old Bard, Ranger and Rogue Subclasses, too). I suspect this will only get stringer over time, as they want to keep selling the older books. If they get that to work, that means that basically every 5E books is still filled with usable game material for OneD&D.
Sorry, Raves? What's that? And don't the subclasses get stuff at different levels? Doesn't that cause problems?
 

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doctorbadwolf

Heretic of The Seventh Circle
Maybe they'll change the way clerics work so that instead of your subclass being a domain, it's something a little more evocative like war priest or avenger or something.
Type of priest is so much better. Leave domain at level 1, but make it much smaller, and your Order is what actually defines you.

Most domains are extremely boring.
 

Parmandur

Book-Friend
Sorry, Raves? What's that? And don't the subclasses get stuff at different levels? Doesn't that cause problems?
Sorry, my autocorrect likes to party, Races. Not really big problems, frankly, which is why the rules here say to just go with it in playtesting. And I suspect that after they nail down the Core Classes they will provide more exact guidance to make them fit (move this feature to this Level, take a Feat here etc.).
 

doctorbadwolf

Heretic of The Seventh Circle
But on the contrary, we have two packets now where they go out of their way to ensure old options still function (old Raves still work, and old Bard, Ranger and Rogue Subclasses, too). I suspect this will only get stringer over time, as they want to keep selling the older books. If they get that to work, that means that basically every 5E books is still filled with usable game material for OneD&D.
Yeah at this point I think they’re goal is to have all supplements be fully usable, mix and match, with the 2024 revised PHB.

Ya know, like they said when they announced 1DND.
 



doctorbadwolf

Heretic of The Seventh Circle
Also, I don't think Hexblade is necessary for Warlock. Pact of the Blade should be the go to Warrior Warlock and the Hexblade should be folded into the Blade Pact.
I think I’d actually rather see at least one patron tied to the concept of each pact boon.

But as for Pact of the Blade, all that is needed is to make Eldritch Blast a spell attack you make with the attack action and that gains more attacks as you level, and pact of the blade makes it a melee attack and has some rules for gaining weapon properties by binding a specific weapon to your power.
 

Marandahir

Crown-Forester (he/him)
I think I’d actually rather see at least one patron tied to the concept of each pact boon.

But as for Pact of the Blade, all that is needed is to make Eldritch Blast a spell attack you make with the attack action and that gains more attacks as you level, and pact of the blade makes it a melee attack and has some rules for gaining weapon properties by binding a specific weapon to your power.
On the other hand, I feel like the Pact of Chains and Pact of the Tome and Pact of the Talisman are all much more closely aligned concepts for castery magey Warlocks (and similar to the 3e and 4e Binder class as well). Meanwhile, Pact of the Blade almost feels like a different animal. I wonder if they couldn't pull a 3e and make Hexblade an entirely separate class - a true arcane gish - that uses Pact Magic instead of the Spellcasting feature. Then there wouldn't be worries about trying to make room for both melee and castery Warlocks…
 

doctorbadwolf

Heretic of The Seventh Circle
I think we will see each iconic subclass, 1-2 new subclasses per class, and 1 high-satisfaction subclass.

Rogue might have Thief and either Arcane Trickster or Swashbuckler, and two new archetypes, for instance.

So, Thief, Hunter, Champion, College of Lore, Oath of Devotion, Way of The Open Hand, Circle of The Moon, Path of The Berserker, Fiendish Patron, Draconic Origin, Life Domain, and Evocation Wizard.

Beyond that, I don’t think they’ll put things like Bladesinger or Gloomstalker, that are very popular options in one of the major expansions (Tasha’s, Xanathar’s, the ones coming next year), in the new PHB.
 

doctorbadwolf

Heretic of The Seventh Circle
On the other hand, I feel like the Pact of Chains and Pact of the Tome and Pact of the Talisman are all much more closely aligned concepts for castery magey Warlocks (and similar to the 3e and 4e Binder class as well). Meanwhile, Pact of the Blade almost feels like a different animal. I wonder if they couldn't pull a 3e and make Hexblade an entirely separate class - a true arcane gish - that uses Pact Magic instead of the Spellcasting feature. Then there wouldn't be worries about trying to make room for both melee and castery Warlocks…
I’d rather they just streamline melee warlocks as I suggested above, by streamlining EB. Then Invocations can just make you tougher or more agile or whatever, because EB cantrips already improve your Blade Pact weapon attacks.
 




Marandahir

Crown-Forester (he/him)
I mean, has anyone ever seen those used in 8 years...?
Honestly, I think Grave should kill Death and take its stuff. And I’ve needed a more ”Greyguard” or “Ronin” version of Oathbreaker for many of my games. Oathbreaker is totally a player option that should be seen, as are clerics of death gods - at least as much as Necromancers should be - but it need not be so clearly demonic…
 


Horwath

Hero
48 seems to little, there are good subclasses in XGTE/Tasha.
some should be in by default.

Barbarian: Totem, Zealot, Beast, reworked berserker and battlerager
bard: Lore, Valor and swords should combine into one subclass, Creation, Eloquence
Cleric: All except twilight
Druid: moon, stars, wildfire, shepard
Fighter: Battlemaster, Champion and samurai should combine somehow, EK and Arcane archer combined also, Rune knight, Banneret combined with cavalier.
Monk: Mercy, Shadow, Kensai. Others are so bad that they need major overhaul or dont bother.
Paladin: all oaths are fine: give 5 most popular
Ranger: Gloomstalker, Feywanderer, Beast and Hunter need a rework
Rogue: assassin, scout, thief, Arcane trickster, swashbuckler
Sorcerer: aberrant mind, clockwork soul, rest need an overhaul looking at 1st two here.
Warlock: hexblade, and 3 others
Wizard: chronurgy, graviturgy, warmagic, bladesinging, School wizards could become some kind of generalist/metamagic or merged into order of Scribes
 


Zaukrie

New Publisher
Type of priest is so much better. Leave domain at level 1, but make it much smaller, and your Order is what actually defines you.

Most domains are extremely boring.
I wish the Deity they worshipped defined them more. I get the specific one is hard, but Priest of War God should have very different powers than Priest of Fertility God (like, for me, turn undead should be a choice of like 20 different powers, or something). Then have the subclasses be different also.
 

Clint_L

Hero
Artificer: Artificer, Artillerist, Battle Smith, Armourer
Barbarian: Berserker, Totem Warrior, Ancestral Guardian, Storm Herald
Cleric: Life, Trickery, War, Grave
Druid: Dreams, Stars, Moon, Land
Fighter: Champion, Psi Warrior, Battle Master, Eldritch Knight
Monk: Mercy, Open Hand, Shadow, Elemental
Paladin: Vengeance, Conquest, Devotion, Redemption
Ranger: Beastmaster, Gloomstalker, Hunter, Monster Slayer
Rogue: Arcane Trickster, Assassin, Thief, Mastermind
Sorcerer: Wild Magic, Draconic Bloodline, Aberrant Mind, Shadow Magic
Warlock: Great Old One, Hexblade, Fiend, Archfey
Wizard: Enchantment, Evocation, Illusion, Conjuration

I think it's important to keep basic, vanilla versions of each class for new players, so subclasses like Champion, Thief, and Berserker play an important role. Some classes were hard to cut down to four (Cleric and Wizard!) while others didn't need more than 2-3 (Sorcerer, Monk, Artificer), so I could see a case being made against there being a flat 4 subclasses for each class.

Also, currently, some classes are so dominated by a single subclass that the rest, though cool, are almost superfluous. I would not be shocked to learn that more than 75% of experienced players pick Moon Druids, Mercy Monks, Hexblade Warlocks, etc. So I really hope that 1D&D is able to achieve better balance.
 

OB1

Jedi Master
I'm going in a bit of a different direction here. Given the 4 PC groupings, I'm guessing that the 4 subclasses for each class will end up representing the 4 Class groupings for each class. You'll have the 'classic' class for each that is the 'pure' version of the class, with the others dipping into the other three groupings. Don't know if that will stick, but I think they may want to test it. While I've used traditional class names for the below, I think there will be significant changes (including name changes) to fit the below.

Barbarian: Berserker (Warrior), Totem (Expert), Ancestral Guardian (Priest), Storm Herald (Mage)
Cleric: Life (Priest), Forge (Expert), War (Warrior), Arcana (Mage)
Druid: Land (Priest), Moon (Warrior), Dreams (Expert), Wildfire (Mage)
Fighter: Champion (Warrior), Battle Master (Expert), Eldritch Knight (Mage), Warlord (Priest)
Monk: Open Hand (Warrior), Shadow (Expert), 4 Elements (Mage), Long Death (Priest)
Paladin: Devotion (Priest), Conquest(Warrior), Vengeance (Expert), Ancients (Mage)
Ranger: Hunter (Expert), Monster Slayer (Warrior), Beast Master (Priest), Horizon Walker (Mage)
Rogue: Thief (Expert), Swashbuckler (Warrior), Arcane Trickster (Mage), Assassin (Priest)
Sorcerer: Storm (Mage), Shadow (Expert), Divine (Priest), Dragon (Warrior)
Warlock: Tome (Mage), Blade (Warrior), Chain (Priest), Genie (Expert)
Wizard: School (Mage), Bladesinging (Warrior), War (Priest), Scribes (expert
 

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