Well, too late, here's Trasimakos, with the power descriptions. I didn't understand well what you want to know about the wiki,though
[sblock=Trasimakos]
Trasimakos Arkeion, Eladrin Wizard/divine oracle/archmage, lvl 30
Str: 10
Dex: 15
Con: 12
Wis: 20
Int: 28
Cha: 14
AC: 42
For: 34
Ref: 42
Will:41
HP: 153
Surge: 43
Healing Surges per day: 9
Speed: 6
Initiative: +21
Senses: DarkVision, passive perception 41, passive insight 41
Saves:+5 vs Charm
Religion:??
Alignment: Evil
Skills (*Trained)
Acrobatics +17
Arcana* +37
Athletics +15
Bluff +17
Diplomacy* +22
Dungeoneering +20
Endurance +16
Heal +20
History* +31
Intimidate +17
Insight* +31
Nature* +25
Perception* +31
Religion* +29
Stealth +17
Streetwise +17
Thievery +17
Languages: Common, Elven, Draconic, Primordial, Celestial, Abyssal, Dwarven, Giant
Feats (* bonus):
Ritual caster*
Improved initiative
Linguist
Toughness
Skill focus:Arcana
Skill training

erception
Initiate of the faith
____________________
Spell focus
Lightning reflexes
Arcane reach
Psychic lock
Great fortitude
Iron Will
____________________
Spell Accuracy
Fleet Footed
Epic resurgence
Evasion
Durable
Linguist
Paragon path features:
Foresight
Prophetic action
Terrifying insight
Epic destiny features:
Spell Recall
Arcane Spirit
Archspell
Cantrips:
Spells (*Utility):
-At will:
Illusory ambush(arcane,illusion,psychic,implement) rng 10, +30 vs Will, 2d6+15 dmg and -2 to attack rolls TENT
Thunderwave(arcane,implement,implement,thunder)close blast 3 within 2, +30 vs For, 2d6+15 dmg and push 6 squares
-Encounter:
Fey step(teleportation)move, teleport 5
Orb of Imposition: minor, impose -5 to one creature against effect save can end, or make effect of at-will due to end this round last TENT
Shield*(Arcane, force)immediate interrupt, personal; when an attack hit you, gain +4 to Ref and Ac TENT
Prophecy of doom(divine) standard,ranged 5, TENT you or one ally who hit a target can make that a critical
Displacement*(Arcane,Illusion)immediate interrupt,rng 5, when you or ally are hit by melee or ranged attack, the attacker must reroll
Crushing titan's fist(Arcane, force,implement)burst 2 within 20, +30 vs Ref, 3d8+15 dmg and immobilize;EFFECT:squares in zone cost 4 extra squares of
movement. TENT ;
Chain Lightning(arcane,implement,lightning)rng 20, +30 vs Ref, 4d6+15;Secondary:two creatures within 5 squares of first, 2d6+15;Tertiary:all creatures within
20 squares of you: 1d6+15
Black fire(arcane,fire,implement,necrotic)close burst 5 within 2, only enemies, +30 vs Ref, 6d6+15 fire and necrotic
-Daily:
Healing word(divine,healing)minor, close burst 15, you or ally can spend healing surge and regain +6d6 hp
Dispel Magic*(Arcane)rng 10, +24 vs Will of creator of conjuration or zone, dispel conjuration or zone and all its effects
Blur*(arcane, illusion)minor, personal, till end of encounter +2 to all defenses, and enemies more than 5 squares away can't see you
Good Omens*(divine)standard,rng 10, you and each ally in range gain +5 to hit TENT, but can't score criticals
Hammer of Fate(divine,implement)rng 20, +22 vs Will, 5d10+7 dmg,Miss:don't use the power, and choose a different action. cannot re-use till next encounter.
Evard's Black Tentacles(Arcane,Implement,Necrotic,zone)burst 4 within 10, +30 vs Ref, 2d10+15 dmg and immobilized (save ends);EFFECT:difficult
terrain;sustain minor: repeat attack vs non-immobilized,1d10 dmg to immobilized
Prismatic spray(arcane, implement, fire,fear,poison)close burst 5 within 2, only enemies, +30 vs For:3d6+15 poison and slowed(save ends); +30 vs Ref:3d6+15
fire and 15 ongoing fire(save ends);+30 vs Will:stunned(save ends)
Legion Hold(arcane,charm,implement,psychic)close burst 20 within 2,only enemies, +30 vs Will, 2d10+15 psychic and stunned(save ends); Miss:half dmg and
dazed(save ends)
Time Stop*(Arcane)minor, gain two standard actions, can't be used to attack
Shape Magic*:standard,personal: regain one arcane power you have already used
Item powers (3/d):
-Ioun Stone of True Sight:
-Thunderwave Staff
-Cloak of Invisibility
-Orb of inevitable continuance
-Symbol of Victory
-Ring of Regeneration
-Ring of Wizardry
-Keoghtom's Oinment
-Ritual Candle
Implement mastery: Orb of imposition, Wand of Accuracy
Rituals (*bonus*): *Tenser's floating disk, Comprehend language , Animal Messenger, Enchant magic item, Magic Circle, Linked Portal, Detect Object, Eye of
Warning, View Location, View Object, Planar Portal, Forbiddance, Observe Creature*, Arcane lock, Commune with nature, Consult Oracle, Disenchant magic item,
Phantom Steed, Sending, Speak with dead, Water Breathing
Equipment: (3,125,000)
28th-Ioun stone of true sight: head,darkvision,+6 to insight and perception, D:minor, see invisible creatures, sustain minor
29th-Thunderwave staff +6: Weapon/implement +6;crit +6d8 thunder; D:when you would push creatures, instead knock them prone and deal 1d10 thunder dmg for each square you would have pushed
28th-Cloak of invisibility +6: neck, +6 to For, Ref, Will;D:standard, turn invisible till end of encounter or until hit by melee or ranged attack
Mantle of the seventh wind +6 (8 AC)(2,125,000) armor, +8 AC;fly speed equal to your speed, but must end turn on solid surface or fall
Orb of inevitable continuance +1 (680)implement +1; D:minor, one power due to end this turn ends at the end of your next turn
Symbol of victory +2 (4,200)divine implement +2;crit +2d8; D:free,when you or ally score a critical, gain action point
Boots of striding (4,200)+1 to speed
Ring of Regeneration (525,000)ring, +3 to surge value; D:reain 1 healing surge;if you have reached a milestone, also gain regen 10 till end of encounter or spend a healing surge
Ring of Wizardry (225,000)ring, +3 arcana; D:minor, regain encounter utility;if reached milestone, recover encounter attack
Gauntlets of the ram (3,400)+1 square to push effects
Bag of holding (1,000)can contain 200 pounds or 20 cubic feet, alway weighs 1 pound
Belt of vigor (13,000)+2 surge value
Keoghtom's Oinment (13,000)D:standard, regain 1 healing surge or end a disease or poison effect
Ritual candle (9,000)D:+2 to arcana for ritual
2 Potions of vitality (2,000)spend healing surge, regain 25 hp and make a saving throw
Rituals (11,630)
Crystal ball (10,000)
Residuum (50,000)
19,080[/sblock]