Thalionalfirin
First Post
Oh how I dreamed of a fatigue system in D&D.
Wasn't there a fatigue system in 2e Player's Options?
Oh how I dreamed of a fatigue system in D&D.
The idea that a character sheet needs to be filled with dozens of highly specific abilities is nonsensical and makes it pretty difficult to actually play the game.
Yeah, that's a pretty solid idea and could apply to all kinds of character concepts. Sadly, I must spread around XP before I give you again.you could have a "encounter" power level effect trigger whenever the character makes an attack roll and gets a score of 16-19 and a "daily" power level effect trigger whenever he gets a natural 20.
Well if the suspension of belief harming, powers economy is a problem for many people... how about just removing the encounter/daily powers and increasing the viability of the basic combat actions.
How hard is it to make a nice list of combat actions that are not extremely complex, viable at all levels, and interesting.
Bullrush, distract, disarm, grapple, trip, throw, overrun, manyshot, two weapon attack, push, grab, power attack, cleave, shield bash, low blow..
And big lists of more options that are rarely worth doing doesn't really help. And often don't make sense - Disarming is a big deal, so you have to make it pretty painful to attempt. So it gets big penalties and grants an OA in 3e. Unless you feat to avoid those things. At which point, you can disarm every attack? That's... pretty ludicrous. Now, if we can get a combat system that opens up more options against enemies that are fatigued, dazed, whatever? Sure, that's more viable. Now you're not disarming every single enemy, but only those you get the drop on.
Or maybe recharge rolls, so you can do some things often, but not casually on demand.
Unless folks do find it more realistic when the spiked chain wielder whirlwinds every enemy within 10-ish feet for damage and trips them up. Every turn. Every combat.