Janaxstrus
First Post
The books shouldn't assume the reader knows the basics of roleplaying.
Apparently 4e does as well, because it put the rule in the DMG, which is for DMs only according to Gary.
The books shouldn't assume the reader knows the basics of roleplaying.
Apparently 4e does as well, because it put the rule in the DMG, which is for DMs only according to Gary.
People needed a page in a book to tell them to allow something if it's cool?
Pretty sure we've been pushing people off cliffs, into fires and such since 1e via DM "that's a great idea, here's the number you need to hit to accomplish it" rule.
That's the one of the basics of roleplaying isn't it?
Regardless of other 5E solutions, I hope that they get rid of the 4 to 8 page 4E character sheet.
I'd like to point out that a long character sheet isn't necessary for 4e; I could easily fit four or more characters onto a single page if I really wanted to, and mine are normally only 2 pages - and the second is taken up entirely by an equipment list and tracking boxes for hp, surges, powers, et cetera. By the same token, a 'long form' character sheet is easily possible in previous editions - I have a 9th level Oracle in a PF game, and that character sheet is a good 13 pages, including a tracking sheet. Unless someone built a ritual-focused character, I would never expect a 4e character to get that long! Heck, I'd be surprised if a summoner-type (the next longest, if only because of the need to include summoned creature stats) got longer than 5.
My point is that character sheets are more of a personal preference thing; I don't like looking things up in books during play, so I like long-form sheets, but in no system I play is short form difficult.
I haven't seen much mention of essentials in this thread. The post-Essentials materials for 4E is superior to the earlier materials and should be the blueprint for 5E. As much as WotC wants to appeal to legacy players, they need to realize if they don't produce a "modern" game, their success is going to be rather limited. There are definitely some issues with Essentials that can be improved (reliance of battlegrid, too many conditions and triggered actions, etc), but certainly Essentials should still be the starting point for 5E design.