Cov: I'm just throwing this out there, but Divine Power comes out Tuesday. I'm pretty sure Sarenax is the only divine character (or at least main-class divine). If I can get my hands on it soon (like, day-of or within a couple days of release), could I possibly switch a couple things if I make it quick?
Feats are the most likely thing to change. There's not a whole lot in the way of feats aimed at high level clerics, so I'm interested to see what's there for them. I'm pretty happy with Sarenax's powers, so I don't really see a need to change any of them. I might consider a new PP, but only if one really, really jumps at me (and, of course, if you gave the green light). I haven't really done much to play up Angelic Avenger, but it is pretty solid mechanically. (In other words, I'm content with it, it's just not that perfect path for how I envision Sarenax, y'know?)
Also: welcome aboard, stonegod! And to everyone, as Ata said, if there are any final suggestions for building Sarenax to fit better with the rest of the party, let me know. I'm on a sort-of holiday until Sunday or Monday, but I'll be checking in regularly still. If there's any changes I'm making to Sarenax, I'll have them finalized Monday night at the latest (barring any changes post-Divine Power).