darjr
I crit!
But not all of us. I got lots of flexibility from them and 5e.I said they did not provide flexibility for any of us, that you do not care about that flexibility does not mean they gave it to you or me.
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But not all of us. I got lots of flexibility from them and 5e.I said they did not provide flexibility for any of us, that you do not care about that flexibility does not mean they gave it to you or me.
Sure, and I do think it would have made sense to make dailies optional.I agree. But I think people took more issue with martial daylies than martial encounter powers.
Absolutely.I do think 5 minute short rests in 4e were better than an hour. It worked well in the fiction where, for me, an hour often clashes.
I cannot follow that reasoning. My assumption was that we still use common sense.Right but this was not my point.
The original statement made was that the discussion of difficulty is ultimately irrelevant because the DM can always add more monsters.
My counterpoint is that such an addition does have a cost to the overall narrative. Things like:
Now a small narrative cost a good DM can (and does) deal with. The question becomes when does that narrative cost require DM tweaks that remove some of the immersiveness and enjoyment from the game?
- Why are there so many monsters in this area all of a sudden?
- Why are dragons such a big deal of if 4 low level people can take one on?
Ultimately all of this is to say.... difficulty does matter. Its not a rigid line, and that line can move table to table....but there is a general range where difficulty is "appropriate" and a range where it is not. The ability to add additional monsters does not change this fact. Therefore, a discussion of an edition's difficulty is a very relevant topic, and cannot be dismissed off hand.
What would you call a unit of reserves though? “Spend one reserve” sounds awkward.I always liked the name "reserves" myself.
And they kinda did with Essentials - martial classes in Essentials had at-will and encounter powers but no dailies.Sure, and I do think it would have made sense to make dailies optional.
"Use a reserve and heal X". I don't think you have to get any fancier than that.What would you call a unit of reserves though? “Spend one reserve” sounds awkward.
Sounds bad to me, but"Use a reserve and heal X". I don't think you have to get any fancier than that.
I agree this is a much more reasonable statement. The argument here would be on "what is reasonable bounds", but I think this statement focuses on the understanding that balance is not "rigid" or "perfect", that it is a range.....and a game that is falling within that range must be considered balanced.So just assume I have said in my first comment:
Speaking about difficulty in a game, where you as a DM can use higher or lower level monsters to adapt the challenge, makes not a lot of sense as long as monster strength is within reasonable bounds.
Actually it is not possible to have monsters perfectly balanced, because players have the freedom to make stronger or less strong characters.
For sure. If I could do a 4e clone or a 4.5e, though, every class except maybe Wizard would have passive class features they could choose instead of gaining a daily “slot” and a new power to use it with.And they kinda did with Essentials - martial classes in Essentials had at-will and encounter powers but no dailies.