Henry
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BelenUmeria said:...They suck away part of the audience that could be playing Eberron or FR. Or, at least, that is how it looks to Wizards.
Not saying that I do not want the license to continue, but I do not see why they would do it. Even most of their old talent now works against them!
And they would, as we know, be wrong if they thought this. What it is doing, is keeping d20/OGL fresh on these buyers' minds, because playing Blue Rose, Arcana Unearthed, or Mutants and Masterminds is still from their perspective a darned sight better than playing Unisystem, or Savage Worlds, or Exalted, because there's less fragmentation of the market. Hopefully, they'll remember that Dancey's "Skaff Effect" didn't come out of nowhere, it's bolstered by the gamer networks in-place and now reinforced by having a cross-compatible rules-set to draw from, and having tons of people re-invent the wheel all over again for every game in the channel is something that would be unwise to set in motion for ten years down the pike.
While I don't fear for the strongest competitors (Green Ronin, Malhavoc, Mongoose, and similar have such bases now that they'll continue in some form, and having the creatively better smaller publishers ally themselves with them is only a good thing to the consumer) I fear for the RPG market as a whole, because they could easily take D&D back to faddish status and away from these strong sales numbers they have right now by moving too far from sound business models like, oh, say, giving the customers what they want.
