To dredge up a few things...
II said:
KM said:
4e says "You like dark heroes, right? Here's tieflings! They have an ancient empire and a conflict with the dragonborn!"
3e says "D&D has, in the past, given you half-orcs. Here's how they look now, in Stereotypical D&D Land. Do whatever you want with 'em, whatever you've been doing for 30 years, or some of this new hotness we've got going on, or whatever."
Thats a pretty broad-brush assessment that fits more into your personal bias than as part of an objective observation.
Its not really a broad-brush assessment. Its two specific examples where the basic philosophy of the game diverges. It also contains no obvious quality statements: I am not saying any one method is inherently better than any other, merely pointing out that they are different methods, examples of differing philosophies, and that each of these paths makes certain choices about how to achieve their goals, and that these choices are going to alienate someone.
The above seems extraordinarily obvious to me. So if its not, stop trying to claim that I am personally biased, and actually contradict the evidence. This will lead to a generally productive conversation. Me repeating the obvious doesn't seem like its really doing that.
First, the Implied Setting you note is not a problem, considering that gods and planes are a bigger piece of the landscape for homebrews-
Tieflings have Angst because they are spawn of demons. Half-Orcs have Angst because they are spawn of savages. The former has even more of an icky connotation that leads into more Sturm and Drang.
This is completely unrelated. I don't really care if you personally find it a problem or if you personally find something icky. This isn't, I'd hope, two people just screaming their preferences at each other. I'm trying to get at some of the real, cogent differences between the editions, and there is much more depth there than "3e sucked, 4e rocks!", or the inverse.
KM said:
Narrative content in an RPG is not independent of mechanical systems.
That is largely a factor of Genre.
...no, it is largely a factor of what an RPG is -- a union of narrative content and mechanical systems, each of which informs the other.
Narrative Content is actually things such as Absolute spell stats, Wealth-by-Level charts, Flat Diplomacy skill DCs, and 3-easy-then-1-hard-encounter-then-you-rest system assumptions. Having decoupled "Ritual" systems that involve behind-the-screen assessments like a Succubas charm, you actually give more room for a DM to create the Narrative Content than before.
The idea that less rules = more narrative is deeply flawed, and, in any case, ignores the true relationship between the rules and narrative in an RPG.
I don't believe you can talk about the achievements and goals of a system without taking quality into account.
The plumage don't enter into it. The goals are largely independent about how you personally feel about the ickiness of half-orcs. The question is about the
functions of half-orcs.
Not only that, but quality is INSANELY more subjective (and thus more useless for productive conversation here) than the stated or obvious goals of the game.
"The Wii" is a crypto-slam meme on 4E for being "Casual", which is a lame pejorative trying to play up into a "Supercool Hardcore" image of the user.
No?
Like I've said upthread, I like my Wii. I like 4e. This isn't about slamming anything, from my side. "Casual" isn't a bad thing. Its a description that seems accurate, not any sort of loaded term.
A bad system is still bad, no matter what its goals are. He may love you and buy you flowers, but a black eye is a black eye.
Once again, I don't care what you think is a bad system. Quality isn't at all a useful distinction between 3e and 4e because it is such a subjective, loaded distinction. Rather, there are things that are descriptive that it seems can be largely agreed on regardless of your quality assessment. One is that 4e is more of an out-of-the-box game than 3e, which suffered from a need to tinker. The choices that went into that weren't made because the designers were dumb chimps who didn't know what they were doing. The choices were made in pursuit of the goal, and one place where 3e and 4e diverge (ever so slightly, but still significantly) is on the goal of "encouraging people to make their own game." 3e forced it to a certain degree, 4e just lets it happen on the sidelines.
Most of the 3E grognard crowd that ascribe to any printed game being the bringer of milk and honey for all their needs is a reactionary response supported by a self-selected group on the internet. You see the same thing in Pro-Ana Livejournal groups and other forms of risk appeasement communities.
You've passed the limits of basic constructive conversation at this point, and I really don't feel the need to respond to bizarre comparisons of 3e fans to people who encourage eating disorders.
Talk to me when you're done pointlessly villifying people.