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D&D 4E 4E is like WoW (NOT!)

keterys

First Post
... and I bet it really helps the truly new people.

Fighter? Sounds like I fight, cool. Wait, I'm supposed to be guarding other people who do the real damage? Lame.

Be good to have that conversation at character creation, rather than after playing for a bit.
 

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hong

WotC's bitch
keterys said:
... and I bet it really helps the truly new people.

Fighter? Sounds like I fight, cool. Wait, I'm supposed to be guarding other people who do the real damage? Lame.

Be good to have that conversation at character creation, rather than after playing for a bit.
D&D fighters actually put out good damage, if the D&DXP pregens can be taken as representative.

I still think D&D is closer to Guild Wars than WoW. GW warriors actually have the best DPS of any class in that game, outside specialist PvP assassin builds. The D&D warlord maps directly on to the GW paragon, and D&D fighter weapon spec sounds very similar to GW warrior weapon masteries.
 

keterys

First Post
Fighters do very good damage, yes.

Now look at a striker like the ranger... similar damage... oh, and a whole extra die added right on top :)
 


RigaMortus2 said:
That just means that WoW, and MMOs in general, are static worlds. Where D&D is dynamic (as long as the DM wants it to be). I don't think anyone is arguing that. What they are arguing are the other similiar factors between the two. Specific mechanics and themes. Just because there are many many differences between the two doesn't mean there aren't a few similiarities. All you did was prove there is a differnce, not disprove there are similiarities.


All I did was "prove" that while there may be similarities, I think the elements of gameplay that most define each game is where they are most dissimilar.

In my opinion, DnD will never be WoW because it is a tabletop RPG played on a table with dice and a DM and WoW is an MMO on your computer. There may be similarities, but nothing will ever, ever make them the same.

That is all I said.
 

Gargazon

First Post
keterys said:
Fighters do very good damage, yes.

Now look at a striker like the ranger... similar damage... oh, and a whole extra die added right on top :)

Well, they are Strikers. If they weren't atleast trying to make the damage of other classes look bad everyone would be a Fighter (except for that one guy who always rolls Wizard).
 

Gloombunny

First Post
Revinor said:
There is no aggro, but they went as close as possible. Defender marks are similar to WoW taunts - they are a tool to keep aggro on yourself instead of squishies. In WoW, it was done by threat level, in D&D it is done by making possibility of attacking somebody else then defender bad tactical choice. Implementation is different, idea is the same.
Uh huh. So when the very first people to ever play D&D with Gygax decided it would be smart to have fighters stand in front and the wizard stand behind them so the orcs couldn't get to him... that was an aggro rule similar to WoW taunts? I mean, it's a different implementation, but it's the same idea of getting the monsters to attack the tough guys instead of the squishies.

(I know this is from way back in the thread, but I couldn't let it pass without comment.)
 

Gloombunny

First Post
keterys said:
Fighters do very good damage, yes.

Now look at a striker like the ranger... similar damage... oh, and a whole extra die added right on top :)
Looking at the D&DXP characters, the fighter averages 10.5 damage and the ranger 14, using at-will powers and assuming the ranger has his target "quarried". (Which he can always do, but only if he wants to hit the enemy nearest to him, which undermines some of the advantage of being a ranged attacker.) But that's a fighter geared for defense... if he were actually aiming to be a heavy damage-dealer he'd be using a two-handed weapon, and I expect he'd get another 2 damage at least from that, maybe more.

So it's really not that much of a difference.
 

Mr. Wilson

Explorer
shadowguidex said:
I have played WoW since release and I love the game, but I never...and I mean never...miss my D&D games on Fridays, because they are far and away my favorite hobby. WoW and D&D share a genre, and a few terms and concepts, but that's about it. The basis for comparison can only be formulated by assessing the computer code of WoW with the written rules for D&D, but from that point onward they totally diverge. Tabletop gaming and computer gaming never feels similar to me, but they are both very fun in their own unique ways.


Bingo. Though in my case it's a Sunday game, and I've only played WoW for a little over a year now. But, same concept.
 

Gargazon

First Post
I hope that, after 4e comes out, the Character Optimisation boards do not become filled with such terms as "Brutal Strike Fighter" and "Positioning Strike Rogue", like the WoW forums of today. Heck, if I see people slagging others about their 'spec' I might just crack. :confused:
 

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