D&D fighters actually put out good damage, if the D&DXP pregens can be taken as representative.keterys said:... and I bet it really helps the truly new people.
Fighter? Sounds like I fight, cool. Wait, I'm supposed to be guarding other people who do the real damage? Lame.
Be good to have that conversation at character creation, rather than after playing for a bit.
That much, huh?keterys said:Fighters do very good damage, yes.
Now look at a striker like the ranger... similar damage... oh, and a whole extra die added right on top![]()
RigaMortus2 said:That just means that WoW, and MMOs in general, are static worlds. Where D&D is dynamic (as long as the DM wants it to be). I don't think anyone is arguing that. What they are arguing are the other similiar factors between the two. Specific mechanics and themes. Just because there are many many differences between the two doesn't mean there aren't a few similiarities. All you did was prove there is a differnce, not disprove there are similiarities.
keterys said:Fighters do very good damage, yes.
Now look at a striker like the ranger... similar damage... oh, and a whole extra die added right on top![]()
Uh huh. So when the very first people to ever play D&D with Gygax decided it would be smart to have fighters stand in front and the wizard stand behind them so the orcs couldn't get to him... that was an aggro rule similar to WoW taunts? I mean, it's a different implementation, but it's the same idea of getting the monsters to attack the tough guys instead of the squishies.Revinor said:There is no aggro, but they went as close as possible. Defender marks are similar to WoW taunts - they are a tool to keep aggro on yourself instead of squishies. In WoW, it was done by threat level, in D&D it is done by making possibility of attacking somebody else then defender bad tactical choice. Implementation is different, idea is the same.
Looking at the D&DXP characters, the fighter averages 10.5 damage and the ranger 14, using at-will powers and assuming the ranger has his target "quarried". (Which he can always do, but only if he wants to hit the enemy nearest to him, which undermines some of the advantage of being a ranged attacker.) But that's a fighter geared for defense... if he were actually aiming to be a heavy damage-dealer he'd be using a two-handed weapon, and I expect he'd get another 2 damage at least from that, maybe more.keterys said:Fighters do very good damage, yes.
Now look at a striker like the ranger... similar damage... oh, and a whole extra die added right on top![]()
shadowguidex said:I have played WoW since release and I love the game, but I never...and I mean never...miss my D&D games on Fridays, because they are far and away my favorite hobby. WoW and D&D share a genre, and a few terms and concepts, but that's about it. The basis for comparison can only be formulated by assessing the computer code of WoW with the written rules for D&D, but from that point onward they totally diverge. Tabletop gaming and computer gaming never feels similar to me, but they are both very fun in their own unique ways.