4E - Keep on the Shadowfell - OOC

Charwoman Gene

Adventurer
[sblock=Flakiness]Yes, I have flaked out/burned out on many games before. I can't promise I will not do so again although I am likely going back on medication which may help.[/sblock]

Hello, I am looking to recruit 5 players for one of two new 4e D&D Play-by-post game I am running on EN World. This is a KotS game I am running on likely every two days per turn. It's a back-burner campaign and may slowdown and speed up.

Playstyle:
I like to run an action-oriented campaign. I describe things more through reference than extensive prose, and assume your imagination fills in details. I prefer players that lean towards the same. A one sentence decription of a character that evokes flavor and detail is better to me than a page and a half of prose. I also have a preference away from RP that delves too much into character's sexuality. It's just a personal preference.
I have some initiative and metagaming houserules purely to speed up pbp gaming.

Characters:
I'm looking for 5 players. I'm looking for people to fill the 4 roles, and the fifth slot is a little bit anything goes. Please post a Race, Class, and Alignment for your characters, and like a sentence description that captures your character.
I will put the names of people who are interested in the roles they apply for. Hybrid characters will be put in the 5th slot only, I will not use more than one hybrid.

Allowed Stuff:
Everything currently on the DDI Compendium. No MM Races that have not been in Dragon. Monk OK. Hybrid OK.

Defender
Adamar - Minotaur Fighter - Defender Good - Vertexx69

Leader
STRATAGEM - Tiefling Warlord - Unaligned - DEFCON 1
Alain the Warbler, Half-Elf Bard (Good) - Redclaw

Controller
Autumn, Razorclaw Shifter Invoker (Unaligned)
- drothgery

Striker
Alear - Deva Avenger - Lawful Good - Velmont

Please note I will be posting another recruitment thread within 24 hours. This is post is for a KotS only campaign and will not be the first one to get pushed back/canceled. The other campaign is an A-Team/Farscape/Firefly-esque campaign that I expect to advance levels in by ramping up experience and bumping up levels.... Stay tuned.
 
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STRATAGEM - Tiefling Warlord - Unaligned

Having spent his formative years studying the teachings of Dael Yeran, "The Highmind Of Bael Turath" (a military genius of the Bael Turath empire during the war against the dragonborn), the young man who would take on the name "Stratagem" advanced through the ranks of Winterhaven's militia to become a tactical specialist in small band combat. What he lacks in arms prowess, he more than makes up for it in intelligence and skill.
 

I have a ton of concept for strikers, let's pick this one and hope I am taken.

Alear - Deva Avenger - Lawful Good

A zealot of the Raven Queen, he has been killed many time in the cause of good, hunting undead and demons. Alear is good and kind in general, but when it is time to pursue and destroy an evil, he never lose his focus and is mercyless. In this life, destiny have chosen to put him as a bounty hunter, often employ to chase after thieves and bandits.
 
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Harald Gaptooth, dwarven drunk, gambler and Fighter

Harald staggered down the dark alleyway. Despite his condition he wended his way home with almost mystical precision. Without seeming to pay any attention he avoided not only the :):):):), dog, human and…unidentified, which littered his way home but also the assorted other hazards: He ducked his head at the right point to avoid the loose board sticking out from old man Hangstrom’s hovel, he jinked left as he approached the deep pothole at the next junction and he kicked the tied up dog which always lunged at his legs as he passed its kennel.

He turned in to the stairway and thudded up the steps, his iron-soled boots making a tremendous racket, as usual. And, as usual, his landlord yelled as he passed his door. “By the Gods Gaptooth, what have I told you about the noise? Any more and you’ll be out on your ear. Waukeen’s :):):):), you’ll be the death of me, I tell you.”

Harald didn’t answer, he never did. He crashed into his tiny, dirty room, flopped down onto his tiny, dirty cot and lay there staring at a ceiling he couldn’t see, but knew was there. After a moment he drew the iron-shod cudgel from his belt and dropped it to the floor, rolled over and started to try to go to sleep.
 

Aestii of the Five Storms

AESTII - HUMAN MONK - UNALIGNED

In Brief:
Aestii of the Five Storms is a human monk in search of lost monastic orders he found listed on an ancient scroll. Believing some ancient secret is hidden somewhere within one of these lost monasteries, Aestii's long-term goal is to find each of these places, hoping that the key to unlocking said secret may be found in one of them.

Aestii had a master once, but that master was killed by unknown means while the boy was away. Aestii also seeks to find his master's killers, though this is a secondary concern.

Game Info:
As a Monk (see the recent Playtest), I plan for Aestii to be a combination striker/controller, using slides, shifts, knocking enemies prone, etc, as opposed to raw damage. He will be movement focused, shifting and jumping around the battlefield and causing mayhem.


[sblock=Background, the Long Version]
Not long ago, Aestiii was a simple son of a wheat farmer, living in some forgotten part of the world. His life was simple and he wanted for little in this simple and unburdened existence. When he was 16, Aestii's father sent to the boy into town to fetch supplies, as had become fairly commonplace since Aestii's father had grown weak and did not like to travel much.

On the way to town, Aestii was set upon by bandits intent on robbing the farmer's son of all of his worldly possessions - all of 3 pieces of silver. The bandits would have been successful, and likely would have killed the boy had it not been for the intervention of a kind stranger. This stranger not only dispatched the villains, but also took the wounded boy back to a cave and nursed Aestii back to health.

After a week, Aestii was physically ready to return home. The stranger, who had become known to the boy as Finthelus, spoke of strange abilities and unarmed techniques for defeating one's enemies. Finthelus saw in Aestii promise, and offered to train the boy to one day learn these abilities. While this intrigued Aestii, the boy felt he had a duty to return home to help his family tend to their farm. Finthelus warned Aestii not to return home, that he would possibly lose his only chance for true enlightenment, but duty called, and Aestii returned to the farm.

What he returned to was devastation. What Aestii would learn later was that the bandits were part of a much larger organization and one that did not care to be embarassed at the hands of some simple bumpkins. Not knowing where to turn for revenge, the bandits took to attacking the local farms, including Aestii's farm. The place was burned to the ground, his family dead, and the bandits who had done the foul deed still there!

Aestii, full of rage and not really thinking straight, attacked the bandits, trying to use the techniques Finthelus has spoken of but never actually shown to the boy. It was a disaster. For the second time in the space of a week, Aestii's life hung in the balance, as he was no match for seven armed bandits and, once again, the stranger Finthelus arrived to save the day.

The bandits defeated, Finthelus again took Aestii back to his cave. Aestii, now with no family and nowhere else to turn, stayed with Finthelus until healed, at which point Finthelus took the young Aestii as his pupil, teaching the farmer's boy the art known as the Five Storms.

Aestii's training involved not only unarmed arts and training in a few simple weapons, but also the expansion of the mind and the spirit. Finthelus found that Aestii took quickly to simple physical tasks, but was still an infant when it came to thinking for himself and critical thinking. Finthelus put Aestii through the paces, training and molding the boy into a fine student over the course of the next few years.

The boy's thoughts, despite his gain in wisdom and thoughful introspection, always ran back to revenge against the bandits who slew his family and burned down the farm. Despite Finthelus' many warnings, the boy was headstrong and made many attempts to track down the bandits responsible.

This led Aestii on many short trips around the countryside, against his master's wishes, in an effort to find out who had done him wrong. It was on one of the longer forays into the wilderness, a trip which saw Aestii finally discover the bandits' hideout, that Aestii returned to Finthelus' cave to find the master dead. There was no evidence left at the scene to explain to the boy what had happened. Aestii searched and searched, but never learned the truth as to who killed Finthelus.

What Aestii did find, however, was an ancient scroll that Finthelus had been hiding deep in the cave environs. Initially, Aestii could not read the scroll, but he felt that it must have had some importance and so took it and the rest of his belongings and left the cave forever.

During his many travels since, Aestii found someone, a kindly old Half-Elf sage named Dastran, who was able to translate the scroll into the common tongue. The scroll contained clues as to the locations of many lost monasteries connected to this 'Five Storms' school in which Aestii had been trained. Aestii learned that the monasteries had been part of some organization known as the 'Centered Breath', an group that had been lost to time some ages ago.

Aestii now seeks to travel to the locations found on this scroll. Some of the locations are fairly obvious, while others are obscured in arcane references that don't make sense on the modern map. Aestii has dedicated himself to unlocking whatever secret the monasteries seem to be hiding, but for the moment, the young monk knows that he will need more experience in the world, and possibly allies willing to help him uncover these secret locations.
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Ok lets try this again. Every 4th edition game I've tried to be a part of has died crip death.

Adamar - Minotaur Fighter - Defender Good

Adamar used to be a strongman/fire-walkler with a traveling circus, but his troop was killed off by plague carried by swarms of rats. He blames himself for not being able to protect them, and seeks the foul source of the infestation.
 

Autumn, Razorclaw Shifter Invoker (Unaligned)

Autumn had not had the slightest intention of becoming one of Ioun's instruments in the world. She had, in fact, been set on becoming one of the few wizards her people produced. But she and her fellow apprentices had stumbled into an ancient and long-abandoned shrine to the goddess, and she had inadvertently activated an artifact that imbued her with some tiny fragment of the deity's essense -- power that she had needed, for cultists of Vecna had been looking for what Autumn and her friends found accidently. Between the power Ioun lent her and the half-spells of her fellow apprentices, they managed to escape. But Autumn's life would never be the same.
 
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Alain the Warbler, Half-Elf Bard (Good)

Alain has earned a reputation for his singing, but knows that to truly become the equal of his immortal idols such as Leta Lyretongue and Varis of Rhyst, he must discover a hero worth aggrandizing. A great storyteller needs a great story, after all.
 



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