Jack Colby said:
I noticed it, and with a martial character, too. It all depends on your concept/build. I don't think it's a serious problem yet though, it's just a limitation. No doubt that will be "fixed" very soon, and we will have more feats than we even know what to do with.
Strangely, I've had a much different experience.
So far I've had the time to build two characters, one Eladrin Wizard focused on Ice Powers (level 11), and one Dwarf Fighter focused on glaive use (level 20). And in both cases, I have not felt a lack of available options at any point. There was never a point where I said, "oh I guess I have to take this one, everything else is junk."
In the case of the wizard, I've had but one feat slot in the heroic tier that I had a "well I guess I could take this one" decision to make. And in fact, it was more like "well, this one works better than this one, so it's cool." It wasn't like I felt like I had inferior choices to make.
My heroic feat choices were, in no particular order: expanded spellbook, armor proficiency- leather, burning blizzard, armor proficiency- hide (that's the one that was debatable), wintertouched, and durable (which got retrained at 11). At level 11, I picked up lasting frost and retrained durable into spell focus.
Likewise with the dwarf fighter, I actually ran out of feat choices in the heroic tier and ended up deciding not to retrain several of those feats as I progressed into paragon levels. I did, however, begin to run out of "must haves" at level 16, so my last paragon feat (back to the wall) does fall into that "ok this works I guess" category. However, if I advanced into epic levels, this would, no doubt, be the first to get retrained.
My heroic feat choices were: Combat reflexes, Potent challenge, Blade Opportunist, Power attack, Weapon focus, and toughness (which goes away in paragon levels).
For paragon feats, we have: Heavy Blade Opportunist, Polearm gamble (from retraining), uncanny dodge, Dwarven Durability, Spear Push, Combat Anticipation, and Back to the Wall.
I basically consider at least one (often more) of the six feat choices from each tier as being meant for retraining at the next tier. So, any feat that's placed in there is only temporary in my eyes.
Although, I do agree that once a few splats come out, we'll have more feats than we could possibly know what to do with.