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4E doesn't look very interesting. After reading the character sheets, it seems like they designed flavorless, generic set of rules that have turned characters into anime/cartoon versions of fantasy archetypes. Maybe that's what the younger generation likes, but being part of the older generation, I like my warriors and paladins grounded more in traditional fantasy tropes.
I like some of the mechanical changes they made with 4E. But their continued move towards genericism is unappealing.
My ideal edition of DnD would have some of the rules from 2E that came out in books like combat and tactics, some of the rules from 4E for deciding combat, and the fluff of 2E. 2E had the best fluff of any edition of DnD yet, I miss alot of that fluffy goodness that came out in 2E. Faiths and Avatars was the best book I've yet seen produced by any company covering Forgotten Realms religions. I miss all the cool boxed sets that gave a ton of fluffy goodness for DMs to work with.
I see 4E in the same way I see Microsoft Vista. A product made for no other purpose than to make more money. There was no need for it. It is being forced on us by a company that has a customer base that goes along with whatever they do because they don't have alot of viable alternatives.
4E is poorly designed in my opinion. It lacks creativity and is the most generic and uninspired version of DnD yet produced. I read the information on it and came away nonplussed.
Nice thing about 3.5E is that just about everything I need to continue to run a 3.5 campaign is out there. I have no need to buy another book again to run it. I can just stand pat.
May the next generation of gamers enjoy this edition. DnD has finally reached a point where it no longer feels like DnD to me. The only thing I look forward to is a better DnD video game. These new rules should make for a great MMORPG when it comes out. I just hope they produce a Forgotten Realms MMORPG as I don't like Eberron.
4E doesn't look very interesting. After reading the character sheets, it seems like they designed flavorless, generic set of rules that have turned characters into anime/cartoon versions of fantasy archetypes. Maybe that's what the younger generation likes, but being part of the older generation, I like my warriors and paladins grounded more in traditional fantasy tropes.
I like some of the mechanical changes they made with 4E. But their continued move towards genericism is unappealing.
My ideal edition of DnD would have some of the rules from 2E that came out in books like combat and tactics, some of the rules from 4E for deciding combat, and the fluff of 2E. 2E had the best fluff of any edition of DnD yet, I miss alot of that fluffy goodness that came out in 2E. Faiths and Avatars was the best book I've yet seen produced by any company covering Forgotten Realms religions. I miss all the cool boxed sets that gave a ton of fluffy goodness for DMs to work with.
I see 4E in the same way I see Microsoft Vista. A product made for no other purpose than to make more money. There was no need for it. It is being forced on us by a company that has a customer base that goes along with whatever they do because they don't have alot of viable alternatives.
4E is poorly designed in my opinion. It lacks creativity and is the most generic and uninspired version of DnD yet produced. I read the information on it and came away nonplussed.
Nice thing about 3.5E is that just about everything I need to continue to run a 3.5 campaign is out there. I have no need to buy another book again to run it. I can just stand pat.
May the next generation of gamers enjoy this edition. DnD has finally reached a point where it no longer feels like DnD to me. The only thing I look forward to is a better DnD video game. These new rules should make for a great MMORPG when it comes out. I just hope they produce a Forgotten Realms MMORPG as I don't like Eberron.