Wulf Ratbane
Adventurer
Totally, that was a large part of my problem when designing NPCs/monsters, I thought I had to have every little thing accounted for, or I was "cheating".
I was always thinking one of my players might say ‘Hey, how can he have this many skill points if he' a 13 HD giant with an Int of 11?!' 'And he's one feat over!'
So don't give them more than they are allowed. You can do that without accounting for every skill rank.
Feats you just swap-- but even if you did give an extra feat, it wouldn't change the CR by a full +1.
You could say, in 3e, "He's a monster, he's different." That should suffice, even if it is no different than, "Because I am the DM, and I say so."
Somewhere along the line the notion that the DM is the ultimate authority and arbiter seems to have been lost. 4e puts a lot of the power back in the hands of the DM (which is great) but does it in such a way that the DM still derives his authority from the rules (which is bad).
The DM derives his authority from the mutual consent of the players. They either trust him to make the calls, or they don't. If the players don't trust the DM, then it really does not suffice, in the context of a rules argument, for the DM to be able to point to a specific passage in the rules that grant him authority to "wing it."
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