Lizard said:That is a positive factor, yes. I have an entirely new set of contradictory rules to justify.
Or you could abandon some of these wildly simulationist-gone-overboard notions that are wracking your brain and concentrate on telling a good story and presenting exciting challenges. It seems like you are just making things way too difficult for yourself.
The mechanical aspects of the world don't have to be its ultimate physical reality for the world to be immersive and for the players to delight in it.
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