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4E tactical game (recruitment closed)

Still room for another character?

Probably a second defender or controller

(would be interseting if you could do two "different enough" wizards in 4e.)

Edit: Ninjad while typing the two different wizards stuff. May I be your first alt?
 

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I'll do a group of 6. You six are all selected. Grats! ;)

I'll get a RG up as soon as you six can decide on a name for your adventurer's guild/mercenary group.
 

EDIT - I'm probably gonna try a dragonborn warlock. :) Despite what they say in 4E I think he should be able to tank AND damage... though looking at the limits of the 22 point buy, I'm starting to realize why they said each class can only do one thing.
 

Oh damn. That was closed quick.

You'd take me up as a backup maybe? I've really been looking hard for a place to talk 4e tactics a bit more indepth.

Eladrin Rogue would be something I'd like to play with... anything is fine.. !!!
 

Sure, I'll take backups. Depending on how the first group goes, I might take a second group later on. Depends how much time it ends up taking to run the game.
 


Zurai said:
Sure, I'll take backups. Depending on how the first group goes, I might take a second group later on. Depends how much time it ends up taking to run the game.


Awsome... I'll be following any discussion heavy in tactics and powers in any case ;)
 

Decided to go with Human instead of Dragonborn.

[sblock=Mike]
Michael Cael
Hman Male Warlock 1
AL:Unaligned HT: 5'10" WT: 160 Hair: Red Eyes: Green

STR: 8 (+) [8 base]
DEX: 16 (+3) [10 base +9 points]
CON: 18 (+4) [10 base +9 points +2 race]
INT: 12 (+1) [10 base +2 points]
WIS: 10 (+) [10 base]
CHA: 12 (+1) [10 base +2 points]

HP: 30 Healing Surge: 7 (10/day)
AC: 16 FORT: 15 REF: 16 WILL: 13
Init: +3 Speed: 6

Skills: [6 trained]
Arcana +6 [+5 trained + 1 int]
Bluff +6 [+5 trained + 1 cha]
Insight +5 [+5 trained]
Intimidate +6 [+5 trained + 1 cha]
Thievery +8 [+5 trained + 3 dex]
Stealth +8 [+5 trained + 3 dex]

Feats: [2] Skill Training(Stealth), Shield proficiency(Light)

Class/Racial Features:
Prime Shot (+1 atk bonus if closest ally to target)
Shadow Walk (Concealment if move 3 squares)
Warlock's Curse (Minor action, closest enemy in sight, +1d6 damage from your attacks)
Infernal Pact(Hellish Rebuke, Dark one's blessing:When cursed enemy reduced to 0 or few hp, gain 1 temp hp)

At Will:
Eldritch Blast [+4 vs Reflex; 1d10+4damage *Standard, range 10*]
Hellish Rebuke [+4vs Reflex; 1d6+4fire damage. If you take damage before end of next turn, target takes extra 1d6+4damage *Standard, range 10*]
Dire Radiance [+4vs Fort; 1d6+4Radiant damage. If target moves closer to you on its next turn, it takes extra 1d6+4*Standard, range 10*]

Encounter:
Vampiric Embrace[+4vs will; 2d8+4Necrotic damage, gain 5+int temp hp *Standard, Range 5*]

Daliy:
Flames of Phlegethos [+4vs reflex, 3d10+4fire damage, ongoing 5 fire (save ends)*Standarde, Range 10*]

Languages: Common, one other

Equipment: (100g)
Leather Armour (25)
Light Shield (5)
[/sblock]
 
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Hey renau1g, I play a dragonborn paladin (I don't want to steal IG's role, and if he insists, I won't play a wizard) can we a bit "merge" our backgrounds. Like me being your older brother that has sworn on his father's deathbed to find his lost mother and sibling?

Just an idea...
 
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