Hey WarDragon dude!
WarDragon said:
Those were two separate comments, and you know it, dude. 3E is a perfectly serviceable, and salvageable system.
I disagree with your latter statement. The problems are far too inherent to the system to be able to be fixed while retaining the same system. Its playable but its not a good system by any means.
WarDragon said:
The problem is that they're making so many changes,
I prefer to give my money for something new rather than something merely recycled, clearly you are not.
WarDragon said:
people who still like the Great Wheel will have to rewrite half the mechanics from scratch,
What mechanics are these?
WarDragon said:
like that nonsense about all devils being humanoid, and all demons being mindless beasts.
A statement which was already debunked as nothing more than a vague generalism, not a hard and fast rule. The idea being to give Demons and Devils a better visual identity of their own.
WarDragon said:
Not to mention the new cosmology seems to be.... well, silly.
Even if its actually more a case of representing Dante's Inferno (no, not one of your outbursts dante) and thus actually more myth inspired than the Great Wheel.
I still maintain that your hatred of these items is making a problem where one never existed.
Yet its seemingly this 'imaginary' problem WotC have set out to solve as one of the biggest flaws of 3/3.5E. Go figure.
Higher numbers make the character feel more powerful,
An unfortunate false dawn.
and there is a ton of precedent in the mythology you keep touting.
Where is the mythology supporting 3/3.5E's forcing immortals to wear epic cloaks of resistance?
The fact that there's less uncertainty at higher levels.
Ultimately yes. But that still doesn't make it a desirable thing so if you can avoid it you should avoid it.
You rely on tactics instead of luck.
Except that most of the time in 3/3.5E you rely on buffs and magic items rather than any actual tactics. Fighters barely have any tactics in 3/3.5E as it is.
4 more Strength. And really, that's all some monsters are, tougher humans. No reason to go overboard on every one of them.
If thats all they are then its borderline a waste of time to have them.
I meant that their statement about "every class will have per day, per encounter, and at will abilities" seems to be throwing resource management down the crapper.
Thats because resource management has been proven terribly flawed, simply because it created a likelihood that parties will simply go home to rest up (or rod of paradise or similar) and be at full strength every single encounter.
Some designer or other was quoted as saying that a wizard who'd used up all his spell slots will still be at 80% capacity; how is that in keeping with anything we know about D&D wizards?
Past sacred cows are irrelevant. Whats fun IS relevant, and a useless wizard is no fun to play.
However, your example only highlights the previous point, since the chances are a wizard would simple rest up and regain their spells before tackling the next encounter.
The elf can never have as many hit points, and he can never get darkvision, stonecunning or be a Runesmith or Dwarven Defender. The dwarf can never be as agile, get martial proficiencies without burning a level or feat, and will always be 10 ft. slower. There's really no need to overcomplicate things more than that.
Personally I see these racial talent trees as something akin to surrogate prestige classes but without all the baggage and hardwork.
For example, a 3E fighter can be built as a hulking mass in plate mail, a dedicated weapon master, a rapier-wielding duelist, or a deadly-accurate archer. In 4E, if you don't want to stand in the front line taking hits, or don't want to specialize in a single weapon, you can't use the Fighter class.
Irrelevant. All those character styles will be catered for. Simply that they may not all be under the Fighter Class. You are worrying about nothing.
I meant in 4E. From what we've been told, there's no way to make a monster unique without rewriting it as a whole new race, vaguely based on the MM entry.
That remains to be seen.
However, in a worse case scenario you can always use a human fighter as base, give it 4 more strength and say its a gnoll fighter, since thats basically what most of the races amount to in 3/3.5E as it is.
I don't have the energy to pop the rest of your optimistic statements.
But plenty of energy for calling people idiots.