Fieari
Explorer
Been a while since I've stopped by, but after seeing the previews of 4e mechanics, I've thrown in my lot there. My criticisms of 4e are simply in the fluff they've suggested so far (the notorious golden wyvern debate) and in hints at how they're going to handle multiclassing, but I'm willing to wait and see how that actually works out. I'm also wary of separating PC and NPC mechanics, but as long as it is mechanically viable to play a monster as a PC, even if it doesn't work exactly like PC classes, I'll be okay with it.
I think the Demi/Lesser/Greater = Heroic/Paragon/Epic basis is definitely the way to go, and I think Prophet=Paragon, Hero=Epic method is dead on. In fact, as far as I can tell, this is likely to be in the core rules anyway, what with "paths" and "destinies". Isn't one of the destinies "working towards ascension" anyway? That sounds like a hero deity to me!
The separation of minion/normal/elite/boss looks like it'll throw a monkey wrench into design. From my understanding, I don't think a level 30 boss will be the same as a level 31 (+whatever number) minion. On the other hand, if 5 level 30 minions is = 1 boss monster, would 10 level 30 minions = a level 31 (+whatever) monster? 20 minions? 40? If the design works out, so that minions support each other, and the mechanic is that you're basically slowly weakening an equivalent bigger guy, minions might be the most flexible, expandable monster type around... and it might be a good idea to base a lot of things on their mechanics, even at immortal/cosmic/eternal levels.
But even normals and elites are based on having more than one around, so maybe it'll work out anyway. But boss monsters are unlikely to be very functional at higher levels, in my estimation, except as jokes. "Hey, Mr. Sandalphon, there's a couple hundred Balors guarding the Death Gate you want to close." "Haha! Now that that's taken care of, what's the real problem?" "The Elder Void Dragon coming through." "There we go...."
I think the Demi/Lesser/Greater = Heroic/Paragon/Epic basis is definitely the way to go, and I think Prophet=Paragon, Hero=Epic method is dead on. In fact, as far as I can tell, this is likely to be in the core rules anyway, what with "paths" and "destinies". Isn't one of the destinies "working towards ascension" anyway? That sounds like a hero deity to me!
The separation of minion/normal/elite/boss looks like it'll throw a monkey wrench into design. From my understanding, I don't think a level 30 boss will be the same as a level 31 (+whatever number) minion. On the other hand, if 5 level 30 minions is = 1 boss monster, would 10 level 30 minions = a level 31 (+whatever) monster? 20 minions? 40? If the design works out, so that minions support each other, and the mechanic is that you're basically slowly weakening an equivalent bigger guy, minions might be the most flexible, expandable monster type around... and it might be a good idea to base a lot of things on their mechanics, even at immortal/cosmic/eternal levels.
But even normals and elites are based on having more than one around, so maybe it'll work out anyway. But boss monsters are unlikely to be very functional at higher levels, in my estimation, except as jokes. "Hey, Mr. Sandalphon, there's a couple hundred Balors guarding the Death Gate you want to close." "Haha! Now that that's taken care of, what's the real problem?" "The Elder Void Dragon coming through." "There we go...."