Hey Philip!
Phillip Larwood said:
This has been a very interesting conversation so far. A number of things have been brought up and a lot of problems with 4e have been addressed. The discussion of the stunning effect has been of particular interest in this thread because of its obvious implications on Immortal-level play. Of course, I would caution against believing everything that a prefabricated (often mathematical) battle simulation controlled by a single entity for the purpose of evaluating how you can bend or break the rules tells you. Players rarely play like that around the table, or battle opponents in some sort of arena-style situation when there is neither a before nor after.
Even so the monsters need to be able to hold up under playtesting scrutiny. Clearly one or two powers are broken as is the stunning mechanic with regards elite and solo monsters.
Phillip Larwood said:
In my battle-simulation Orcus would have a horde of about 100 undead and demons around him and would be immune to stun attacks because he can.
Unfortunately, designers don't have it so easy.
It will be interesting to see what Upper Krust does with immortals. The detractors of 4e rightly or wrongly have pointed out that Orcus is now little more than a big combat brute as opposed to the undead spellcasting dynamo he once was
None of which actually made him unique.
and that all epic-level opponents are little more than combat fodder. Will immortal opponents be likewise? Will Odin be little more than a big combat brute with 6 or 7 powers?
Possibly. If you can't create a character with 6 or 7 'signature' abilities then I think you lose any and all focus.
Here's an interesting question. How will Eternity Publishing handle the fact that the other player's handbooks might be just around the corner? Will provisions be made in the Immortal Handbooks for barbarian, monk or psion characters? Has this question already been answered?
There won't be direct class extensions in the 4E IH. There will be Portfolio 'classes', some of which will mimic class extensions.
e.g. A 30th-level Fighter with 10 levels of the War portfolio will indirectly mimic a 40th-level Fighter to an extent.
Is there going to be a single tier after the epic tier or multiple tiers?
There will be three extra tiers (at least to start with).
Exalted: 31-40
Immortal: 41-50
Sidereal: 51-60
Are you going to expand on the existing tables (if you can) or come up with your own variations?
Existing Tables of what specifically?
I am currently working on the QP system which will replace EXP above 30th.
Will you change the dynamic of character optimization or keep it as is?
I'll sort of be looking to parallel things where possible to retain the same balance.
Will you introduce new builds that are only available to immortal characters?
I'll be introducing features that are only available to immortals such as pantheon pledges and dimensional organisation membership (need a new name for that one). As well as some new Epic Destinies most likely.
Can QPs and godly domains even work in a 4e universe (domains are certainly irrelevant to clerics)?
Domains will be subsumed by Godly Portfolio 'classes'.
QPs are still relevant to worshippers and things like that.
There are so many questions and I haven't even scratched the surface.
Well thats what I'm here for.
By the way, I'm happy to be in both the 1st tier and 2nd tier group of monster winners (with the ruin of ages and mahalat). I didn't even know people have been voting on them.
Congrats. Not only will you be in Godsend, but you'll also be in the first 4E Gods & Monsters (or rather the Malahat will - albeit my slightly tweaked 4E incarnation of it).