(5.24 PBP) Vault of the Dracolich (IC) Redux


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Copper fidgeted in his tree, the enemy was here! While the situation was less than perfect, they had already found the trap, and now was the time to strike.

He let loose his arrow into the Driver, planning to stop any efforts to turn the cart from the path, but found the driver to be surprisingly resilient despite the solid shot. The surprise causes Copper to fumble around in his tree a bit, rustling the leaves to alert anyone who was looking in that direction at the time.

OOC: Hidden Shortbow Sneak Attack from the trees!: 2D20.HIGH(1)+5 = [14, 1]+5 = 19. 3D6+3 = [2, 3, 6]+3 = 14
Stealth check bonus action: 1D20+7 = [2]+7 = 9
Ooof, low roll on the hide check, at least the shortbow attack applies vex to the target, giving Copper advantage on the next attack, which will let him sneak attack again if nothing else does.
 

AC 17 Pass Perc 14
HP 31/31 HD 3/3
SSdc13 3/3
Chan Div 2/2 Divine Smite 0/1 Lay 15/15 Insp 1/1

Shamal watched, his grin lessening, as his new saddiqi went to and fro. Some in in the bush, many hanging back, and Merrick (may Rabb al-Raml's eye be on him) wandering straight into the group that they were supposed to attacking. What is this foolishness? If this is an ambush, then I am a fish in the desert. Perhaps I should have worn my khirkhash so that our enemies' laughter might be overwhelmed by bells!

Still, the donkeys have been sold; it is too late to haggle for more money. Shamal leapt from the bush brandishing his shamshirs, quickly and lithely moving to the closest bandit while crying out To the sands you return!

While one of his blades missed, Shamal could feel that the Dao had sent the energy of the Northern Winds through his other blade, and the bandit felt the power of saif badawi.

OOC:
Shamal moves to AS23 to engage the Merc at AT24.
Two attacks with Shamshirs: 1D20+4 = [13]+4 = 17
1D20+4 = [5]+4 = 9

Bonus Action- Divine Smite

Two attacks with Shamshir: 1D6+2+2D8 = [5]+2+[8, 7] = 22

22 damage to Merc
 

Merrick Thorburn
Race: Human
HP: 41/41
AC: 14/16(
with shield)
Buffs:
Rage: 3/3Inner Healing:4/4HD: 3/3
STR: 16+3(+5)
DEX: 13+1(+1)
CON:
16+3(+5)
INT: 8-1(+-1)
WIS: 10
+0(+0)
CHA:11 +0(+0)
Athletics+5
Intimidate: 2/5
Perception: 2/5
Performance 2
Stealth: 3/5
Survival: 2/5
Daily:
JUMP: 1/1
At will
Thaumaturgy
Message


The trap was sprung before Merrick could get into place but he knew that it was his own fault for having advanced so far to peek at the caravan.

He wasn't worried. He knew that, even unintentional, this was the best outcome for their success. Fate had grabbed him by the balls and was flinging him into combat. Nothing could stop his forward momentum. Not even death.

He moved towards the cart, doffed his shield, took a knee and holding his glaive and readied it for anyone who charged him.


Merrick will activate his Rage and move to AI 26

I can't reach anyone so I'll drop my shield and pull out my glaive. [/ooc]
 

Team Lake [Subject: Shade-9] Combat Paddling – Engaged

Without pause, Shade-9 registered Aywins arcane evocation striking at the sharp rocks, and redirecting their course away from the immediate hazard.
Spotting the opening Shade-9 drove his paddle blade in to the churning waters, pulling the kayak forward to come in behind Loklafd and hopefully glide in on his far side, away from the large rocks...

[Trajectory set - sustain forward vector. Synchronize stroke cadence. Maintain visual sweep for incoming threats.]

OOC: repositioning from E-51 to H-46/I-46 providing that Loklafd moves forward and gives them the room (yes I'm mercenary enough to use Loklafd as a shield against the rocks :)) - to I-48 if the old man doesn't let me in behind him....

ready for round 2
 
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