5' Step Ready Rule Proposal

The whole problem is D&D is turn based vs. 'reality' in this case.

I would make 5' steps a move-action as it prevents the super-archers from taking advantage of a full-round action of rapid-fire arrows to a barbarian's face. It doesn't limit the archer to becoming instant dead meat when the melee monster next to her can outrun and outgun her, as she can at least get an attack out without provoking an AoO. Also try out readied actions for the melee guys.
 

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S'mon said:
1. You're hurtiing my brain :confused: If the archer Readies at the start of his action, that means he's 'holding' - you can't Ready and yet still keep on doing stuff, it's not a Contingency spell! Readied means you're not doing anything more until the ready-trigger occurs, so you can only Ready at the _end_ of your action, not the start of it.

2. I think that basically "the only use for a 5' step would be to allow fighter-types to creep around to maximize their opportunities for full attacks and cleave" is a good idea, yes. The 5' step stops combat being too static, the gun-fu-archer is an unfortunate side effect IMO.

Ooooh, I get it :o I didn't realize that after you readied an action, you couldn't do anything else for the round. I gotcha now :heh:
 

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