5E: Converting Monsters from White Dwarf Magazine for Fifth Edition

Cleon

Adventurer
okay that looks good - have used so here (too long to screenshot in one hit...):

Looks good, although I was meaning to add a note about their habit of collecting shiny "treasure" in their lairs.

Will amend the initial Description as follows:

A koddoelo, commonly called a nandie-ape, resembles an oversized tailless baboon with mangy black-brown fur. They normally scamper on all fours but can walk and fight on their hind legs, standing around 5 feet tall on average. Male and female koddoelos are equal in size and status. Particularly large nandie-apes are called bosses (see Nandie-Ape Boss) and can exceed 6 feet in height. Nandie-ape colonies are usually led by boss nandies or a loathsome monster called a kerit or nandie-bear (see Nandie-Bear).
 Nandie-apes simians are omnivores who inhabit rocky hills, thick forests and jungles. While they would rather eat meat, most make do with a mostly vegetarian diet supplemented by bugs, lizards, and other small animals.
 A nandie-ape has a magpie-like fascination with anything shiny. Their lairs contain piles of brightly colored or sparkling objects they often squabble over. Few of these "treasures" are actually valuable.
 

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Cleon

Adventurer
 A nandie-ape has a magpie-like fascination with anything shiny. Their lairs contain piles of brightly colored or sparkling objects they often squabble over. Few of these "treasures" are actually valuable.

Okay, I've updated the Nandie-Ape with the above addition.

I'm wondering if the credit's wording is a little clunky:

(Originally named Nandie, appeared in White Dwarf Magazine #18 (Apr/May 1980) as part of "The Halls of Tizun Thane" by Albie Fiore.)​

Although it's better than the previous version:

(Based on the Nandie in White Dwarf Magazine #18 (Apr/May 1980), from "The Halls of Tizun Thane" by Albie Fiore.)​

Would either of the following be better?

(Originally named "Nandie"; first appeared in White Dwarf Magazine #18 (Apr/May 1980) as part of "The Halls of Tizun Thane" by Albie Fiore.)​
(Based on the Nandie in White Dwarf Magazine #18 (Apr/May 1980), originally appeared in "The Halls of Tizun Thane" by Albie Fiore.)​

Any preferences?
 


Casimir Liber

Adventurer
I think I'd go with:
(Originally named "Nandie"; first appeared in White Dwarf Magazine #18 (Apr/May 1980) as part of "The Halls of Tizun Thane" by Albie Fiore.)

as we're trying to be faithful to the original. "Based on..." to me implies going off on more of a tangent really....
 

Cleon

Adventurer
I think I'd go with:
(Originally named "Nandie"; first appeared in White Dwarf Magazine #18 (Apr/May 1980) as part of "The Halls of Tizun Thane" by Albie Fiore.)

as we're trying to be faithful to the original. "Based on..." to me implies going off on more of a tangent really....

Yes, that's my preferred version too.

Updated the Nandie-Ape and Nandie-Ape Boss.

Do those look done to you?

If so, we can finish off the Nandie-Bear.
 

Casimir Liber

Adventurer
The only thing that looks a little odd style-wise is flipping between "nandie-ape" and "koddoelo" in the description. I'd stick to the one term throughout the description after the initial mention of the two names. Looks good (and aligned) otherwise
 

Cleon

Adventurer
The only thing that looks a little odd style-wise is flipping between "nandie-ape" and "koddoelo" in the description. I'd stick to the one term throughout the description after the initial mention of the two names. Looks good (and aligned) otherwise

They're chaotic aligned. :p

No problem, I'll just swap a few koddoelos for nandie-apes in the Nandie-Ape (Koddoelo) Description…

Done!
 


Cleon

Adventurer
Ok - done and shared here

Boss is here

Dammit! I just realized I forgot to include the Proficiency bonus in the Passive Perception of the Nandie-Ape and Boss.

They should both have Senses passive Perception 13.

Also noticed I didn't copy-paste the final version of Call to Arms into the Nandie Boss. Better do that.

They both have a Claws attack, not a Claw attack. Also, the Boss's claws do 7 (2d4 + 2) damage not 6.

The Chaotic Mobs paragraph in the Nandie-Ape's Description needs a line space above and below it.

For the Boss's Description, I just referred to the regular Nandie-Ape with "See the Nandie-Ape (Koddoelo)" as there seemed little point repeating the same text.
 
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Cleon

Adventurer
nandie-ape updated to here

boss is here

The boss should have the same credit as the basic ape, plus we decided to add a "first" before "appeared" in both:

(Originally named Nandie; first appeared in White Dwarf Magazine #18 (Apr/May 1980) as part of "The Halls of Tizun Thane" by Albie Fiore.)

Also wondering about tweaking the Boss's Call to Arms to "(see Screeching Colonies in the Nandie-Ape (Koddoelo)'s Description)" since we aren't copying over the Description.

What do you think?
 


Casimir Liber

Adventurer
The boss should have the same credit as the basic ape, plus we decided to add a "first" before "appeared" in both:

(Originally named Nandie; first appeared in White Dwarf Magazine #18 (Apr/May 1980) as part of "The Halls of Tizun Thane" by Albie Fiore.)

Also wondering about tweaking the Boss's Call to Arms to "(see Screeching Colonies in the Nandie-Ape (Koddoelo)'s Description)" since we aren't copying over the Description.

What do you think?
agreed. it comes over as a bit tangential here. As they are the ones usually being called. This critter should never be being used without the base nandie-ape so makes sense to abbreviate.

Updated here
 
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Cleon

Adventurer
agreed. it comes over as a bit tangential here. As they are the ones usually being called. This critter should never be being used without the base nandie-ape so makes sense to abbreviate.

Updated here

The credit is still "Based on the Nandie in White Dwarf Magazine #18 (Apr/May 1980), from "The Halls of Tizun Thane" by Albie Fiore."

I thought we'd settled on the following for both the Nandie-Ape and Boss:

(Originally named Nandie; first appeared in White Dwarf Magazine #18 (Apr/May 1980) as part of "The Halls of Tizun Thane" by Albie Fiore.)​

As for Call to Arms, I didn't mean erase almost all the text from the Boss, but change the bit in parentheses so it refers to the Nandie Ape's Description rather than the Boss Ape's.

i.e.

Call to Arms. A nandie-ape can use its bonus action to make screeching calls. This gives it advantage on melee attack rolls against a creature if at least one of the nandie-ape's allies is within 5 feet of the creature and the ally isn't incapacitated.​
 In addition, any members of the nandie-ape's colony within earshot of Call to Arms (about 300 feet) will come to aid the nandie-ape. Typically, 1d4 nandie-apes will arrive per round for 1d3 + 1 rounds, for a total of between 2 and 16 nandie-apes. (alternatively, use 1d6 per round for 1d4 rounds; 1d8 per round for 1d3 rounds; or 1d12 per round for 1d2 rounds)​
 If a nandie-ape is close to its colony, one dice worth of nandie-apes will arrive every round until the colony's entire population is accounted for. The largest available dice arrive first (see Screeching Colonies in the Nandie-Ape Description).​
 If more than one nandie-ape makes a Call to Arms, the number of creatures that arrive does not increase.​
 Boss nandie-apes who hear a Call to Arms always arrive last. If a nandie-bear is within earshot, it arrives after all available nandie-apes have turned up.​
 Should a nandie-ape hear multiple summoning calls it gives priority to a nandie-bear's Haunting Howl, otherwise it responds to the loudest Call to Arms it hears.​
Example: A nandie colony contains 10d4 + 10d6 nandie-apes and three nandie-ape bosses. A party of adventurers encounter a foraging patrol of 2d6 nandie-apes and fight them; the patrol makes a Call to Arms and rolls 3, so 3d4 apes answer the call over 3 rounds of combat. This leaves 7d4 + 8d6 unaccounted for.​
 The adventurers continue and discover 5d6 nandie-apes plus a mated pair of bosses in the colony's lair, who immediately Call to Arms. This leaves 7d4 + 3d6 nandie-apes and 1 boss unaccounted for. Over eleven rounds of screeching conflict, 1d6 ape reinforcements will arrive each round for three rounds (3d6), followed by 1d4 apes per round for seven rounds (7d4), and finally a single boss ape on the last round.​

The simple tweak to "(see Screeching Colonies in the Nandie-Ape Description)" works for the regular Nandie-Ape too, so we could use the above Call to Arms text for both of them.

If you'd prefer to shorten the boss's Call to Arms, we can cut out most of the summoning text, like so:

Call to Arms. A nandie-ape boss can use its bonus action to make screeching calls. This gives it advantage on melee attack rolls against a creature if at least one of the nandie-ape's allies is within 5 feet of the creature and the ally isn't incapacitated.​
 In addition, any members of the boss's colony within earshot of Call to Arms (about 300 feet) will come to aid the nandie-ape boss. See Call to Arms in the Nandie-Ape (Koddoelo) for details.​

However, at the very least it needs to detail the Advantage-granting ability. The current version doesn't even mention that!
 


Cleon

Adventurer
oops. was before I had coffee :coffee:

Coffee, my salvation for my day to day drudgery.

I'm starting my first cup of the morning as I type this!

Went with truncated call to arms and posted here

Looks finished.

I've updated the Nandie-Ape Boss (Working Draft) and think it's done.

Will you bother putting the "first" in the Credit of the D&DBeyond's nandie-ape (koddoelo) so it matches the "first appeared in White Dwarf Magazine #18 (Apr/May 1980)" of the D&D Beyond's boss?

If not, I can just remove the first from the Credit of the Nandie-Ape (Koddoelo) Working Draft so it matches the D&D Beyond version.
 




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