Er, yes.
That's what we're currently working on.
I can always update my Pine Kindred Homebrews meanwhile as the whim takes me.
So we're currently on Special Traits for the
Gurgohemoth.
Magic Resistance is a no-brainer.
Presumably they'll have some sort of
Trampling attack like the
Trampling Charge of the
Gurgotch.
Maybe not exactly the same. It's so enormous (if we're going by
Legend of the Swords scale) it ought to be able to walk right over Medium or even bigger creatures in its path, crushing them underfoot like ants. Maybe if it knocks a small enough target prone it just keeps on going?
If it needs to burn a bonus action to Stomp as it tramples it'll be only able to trample one opponent a round. I was thinking more of an area of effect type attack (i.e. as wide as its space and X feet long, and creatures it walks over must make DEX saves to avoid being stepped on).
That might make more sense as an Action against lesser foes, with
Trampling Charge being employed against larger opponents.
Oh, and it needs
Legendary Resistance to give it a bit of protection, i.e.:
Legendary Resistance (3/Day): If the gurgohemoth fails a saving throw, it can choose to succeed instead.
That might do for the Special Traits.