Casimir Liber
Adventurer
Damn...this is hard...thinking of buffing spells. Bless, Aid, toll the dead (but a ghostly cackling instead of a bell), War Cry.....
Damn...this is hard...thinking of buffing spells. Bless, Aid, toll the dead (but a ghostly cackling instead of a bell), War Cry.....
I had another idea - Hunters Mark but NOT for the the gnoll shaman but ONLY for its gnoll allies and call it Hunters Aid - reinforces shaman's roll as member of tribe and combines it with a huntey like spell-like power.
Looks good though. Was along the lines of what I was thinking. More flexible than my idea but will be just DM fiddling behind the scenes so not a big deal really.
STOP PRESS.....need to buff/review some fomorians before next weekend....first up, a shaman...(from MM2)
Incorporated all changes suggested except Spirits of Possession - the reason I have adopted this is that having a character charmed in combat is really boring for the player. So this was suggested by slyflourish for one of his monsters (a reworking of vampire). In essence, it means the monster can momentarily possess an opponent to make an attack as an off-turn reaction but the player still controls their character on ntheir turn - a momentary possession.
ok incorporated rewording
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 10 (+0) | 18 (+4) | 11 (+0) | 17 (+3) | 16 (+3) |