• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Unearthed Arcana 5E Psionics Alert! The Mystic Is Back In Unearthed Arcana

It's back! The long-awaited new version of the mystic - 5th Edition's psionic class - is here. "The mystic class, a master of psionics, has arrived in its entirety for you to try in your D&D games. Thanks to your playtest feedback on the class’s previous two versions, the class now goes to level 20, has six subclasses, and can choose from many new psionic disciplines and talents. Explore the material here—there’s a lot of it—and let us know what you think in the survey we release in the next installment of Unearthed Arcana." Click the image below for the full 28-page PDF!

Screen Shot 2017-03-13 at 23.05.19.png
SaveSave
SaveSave
 

log in or register to remove this ad

Some do, yes. Trying to group together Warlord fans is like trying to herd cats into a woodchipper; even if you succeed, you're only going to satisfy small pieces of the whole.

So in other words, no matter what the outcome it's good for a laugh?
 

log in or register to remove this ad

I think that should have a nerf too, since immortal mystic is a "full caster", pali is half and apparently should be more like a cleric than pali. But how I see, the nerf could be in the damage. The bonus action request and set before attack really dislike me to someone that already lost armor and weapons and is really MAD.
Even with strictly a damage nerf it still would've been too much. 5 levels of an Extra Attack class and you'd be right back to Paladin on steroids.

No, Lethal Weapon was handled quite well. If only because now you can't play it like a Paladin anymore, and a little diversity is good.
 

If you squint real hard, Soul Knife + Nomadic Arrow or Mastery of Wood and Earth = Throw Mind Blade (refluff required), Soul Knife + Giant Growth = Shape Mind Blade (bastard sword), the double shortsword is built in, and Soul Knife + Ranger 11 = BladeWind...

But yeah, it'd be kind of nice if the Soul Knife had some more direct ways of altering the blade. Most of the other classic Soulknife features are in the subclass or Psionic Weapon discipline...
 


This is probably my favorite expression of psionics since at least 2nd edition. It's not perfect by any stretch of the imagination; I think they're trying to cram too many disparate concepts into a single class here, for instance, but from a cursory reading it looks great, and looks like it will be a lot of fun to play.

Some thoughts:
+The whole skill-tool-language self-reliance bit actually fits really well within the concept of the character they've presented, but...

- ...it tends to not play well with the whole group dynamics thing. Maybe if it were a little harder to do. It's nothing that a Knowledge Cleric can't also do, but at least they have limits. I'd maybe scale back or put some kind of limit on what the Mystic can do; maybe not as strict as the Knowledge Cleric but more than at-will forever.

-Haven't gotten a chance to get through all of the disciplines yet, but I'm noticing a dearth of what would be considered "rituals" for other full spellcasters. No teleporting over a mile (and it has to be in line of sight!)? No astral projection/travel?

-Not entirely certain why Soul Knife is the only subclass that gets free proficiency in martial weapons. Why not just say you are proficient with your own soul knife?

+These are exactly the subclass archetypes I would have chosen; you basically have Ardent, Psion/Telepath, Psychic Warrior/Egoist, Nomad, Soul Knife & Wu Jen/Kineticist. Seer seems to be split between the Awakened & Nomad disciplines, and frankly I'm okay with seeing Metacreativity go out the door.

-It would still be nice to see a Psychic Warrior & Lurk archetypes for Fighter/Rogue respectively. That said, the Nomad's abilities seem a bit underdeveloped (or at least as focused on the short-term/short-range as the rest of the class) due to the lack of "ritual" psionic abilities. I also miss some of the more niche movement powers, like skate or the Elocater's scorn earth.

+That said, there's a lot of versatility and flexibility here. I can see how I'd use this class not only to recreate some of my older psionic characters, but also my old shujenga, or my old incarnate. Possibly even my archivist, with a little reflavoring.

-There are some neat Psionic Talents here, but I think I'd like to see at least a little more here.

-No psionic ruleset is complete without a Wild Talent feat. It'd be easy enough to houserule one, but it'd always be nice to see something official.

Overall though I really what they've done here. Pretty excited to see a final version finally hit print.
 

Even with strictly a damage nerf it still would've been too much. 5 levels of an Extra Attack class and you'd be right back to Paladin on steroids.

No, Lethal Weapon was handled quite well. If only because now you can't play it like a Paladin anymore, and a little diversity is good.

Probably the nerf is more about some level dip in mystic to get lethal weapon rather than mystic dip 5 levels for extra attack.
I didn't like it because of bonus action economy, but understand why they did it.
 

-No psionic ruleset is complete without a Wild Talent feat. It'd be easy enough to houserule one, but it'd always be nice to see something official.

Well, you just modify Magic Initiate - let's see, one talent, one discipline, and two PSP.

Does that seem a little more powerful than the original though?
 

I've been doing careful reading and a lot of building and am very pleased with the results. I'll be playtesting this as well, so I am excited to see how it functions in actual play.
 
Last edited by a moderator:

Well, you just modify Magic Initiate - let's see, one talent, one discipline, and two PSP.

Does that seem a little more powerful than the original though?

Well, a discipline (even at just 2 PSP) gives you a wider range of things to do than a 1st level spell, generally speaking. Also there's the question of whether you can gain the psionic focus benefit with the feat or not (probably not, I would assume).
 


Into the Woods

Remove ads

Into the Woods

Remove ads

Top