Dungeonosophy
Legend
Thanks for the interesting research jonesy.
Yes, I'm with you. Despite my macholicious aggression toward the Overdeities, I'm not especially advocating that Deity-level or Overdeity-level adventures be mostly combat. I'm thrilled that posters in this thread have pointed out there's all sorts of fun things to do in Deity-level adventures.
Look, the points of this thread are:
1) To make sure that the 5e designers include Immortal/Deity-level PC rules, as vigorous and detailed as the Classic D&D iteration. This includes stats, since that is a key feature of D&D as a game.
2) To make sure that all the 5e published settings are presented in a way that PCs are welcome to eventually fill every tier of power, from taking over an Empire, to becoming a Deity, to supplanting the Overdeity himself, or herself, whether it be Io the Dragon, the Dark Powers of Ravenloft, Lord Ao, the Lady of Sigil, the High God of Krynn, or the Old Ones of Mystara.
3) To encourage my fellow D&D heroes to shake off the unmanly browbeating that the Second Edition authors drummed into the fans, saying that our PCs are ant-like cretins who will never beat the gods. That's nihilistic poppycock. That's why I get wild and gonzo.
In the Immortals Set, it's all laid out for the PCs to become the 36th-level Hierarchs of the Multiverse. This involves defeating the existing Hierarchs. If this feature of CD&D isn't supported, then, in my mind, 5e won't be the edition to unite all editions.
The ultimate goals in BECMI aren't about destruction or defeating anything. They are about shaping the universe, and about becoming the ultimate creators.
Yes, I'm with you. Despite my macholicious aggression toward the Overdeities, I'm not especially advocating that Deity-level or Overdeity-level adventures be mostly combat. I'm thrilled that posters in this thread have pointed out there's all sorts of fun things to do in Deity-level adventures.
Look, the points of this thread are:
1) To make sure that the 5e designers include Immortal/Deity-level PC rules, as vigorous and detailed as the Classic D&D iteration. This includes stats, since that is a key feature of D&D as a game.
2) To make sure that all the 5e published settings are presented in a way that PCs are welcome to eventually fill every tier of power, from taking over an Empire, to becoming a Deity, to supplanting the Overdeity himself, or herself, whether it be Io the Dragon, the Dark Powers of Ravenloft, Lord Ao, the Lady of Sigil, the High God of Krynn, or the Old Ones of Mystara.
3) To encourage my fellow D&D heroes to shake off the unmanly browbeating that the Second Edition authors drummed into the fans, saying that our PCs are ant-like cretins who will never beat the gods. That's nihilistic poppycock. That's why I get wild and gonzo.
In the Immortals Set, it's all laid out for the PCs to become the 36th-level Hierarchs of the Multiverse. This involves defeating the existing Hierarchs. If this feature of CD&D isn't supported, then, in my mind, 5e won't be the edition to unite all editions.