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D&D 5E 5E Survivor - Subclasses (Part X: Sorcerers)

Divine Soul 24
Draconic Bloodline 13
Giant Soul Sorcerer 14
Lunar Magic 11-2=9
Sea Sorcery 21
Shadow Magic 23
Stone Sorcery 23+1=24
Storm Sorcery 17
 

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Divine Soul 24-2 = 22
Draconic Bloodline 13
Giant Soul Sorcerer 14
Lunar Magic 9
Sea Sorcery 21
Shadow Magic 23+1 = 24
Stone Sorcery 24
Storm Sorcery 17
 

Divine Soul 22
Draconic Bloodline 13 + 1 = 14 Flavor is good, mechanics are adequate, not everything needs to be about power...
Giant Soul Sorcerer 14
Lunar Magic 9
Sea Sorcery 21
Shadow Magic 24 - 2 = 22 I'm tellin' you man, they're up to some shady business.
Stone Sorcery 24
Storm Sorcery 17
 

Divine Soul 23
Draconic Bloodline 12 zzz... zzz.... zzz...

Giant Soul Sorcerer 14
Lunar Magic 9
Sea Sorcery 21
Shadow Magic 22
Stone Sorcery 24
Storm Sorcery 17
 

Divine Soul 23
Draconic Bloodline 12 zzz... zzz.... zzz...

Giant Soul Sorcerer 14
Lunar Magic 9
Sea Sorcery 21
Shadow Magic 22
Stone Sorcery 24
Storm Sorcery 17
As if Divine Soul is any better on that front? "Pick spells from the Cleric list, and have one free Cleric spell" is hardly awe-inspiring. And the rest of the features are just as rote. Including wings at a very late level, as others have criticized.
 

Divine Soul 23
Draconic Bloodline 10
Giant Soul Sorcerer 14
Lunar Magic 9
Sea Sorcery 21
Shadow Magic 23
Stone Sorcery 24
Storm Sorcery 17
 


Divine Soul 21
Draconic Bloodline 10
Giant Soul Sorcerer 14
Lunar Magic 9+1= 10
Sea Sorcery 21
Shadow Magic 24
Stone Sorcery 24-2 = 22 if you want a melee sorcerer subclass - fine. If you want a stone-based sorcerer subclass - great, it's a cool concept, I'll even play one. But don't make the first and call it the second.
Storm Sorcery 17
 



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