D&D 5E 5E Survivor - Subclasses (Part XI: Rangers)


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Beast Master 9
Fey Wanderer 12
Gloom Stalker 20
Horizon Walker 22
Hunter 22
Swarmkeeper 1
 

Beast Master 9
Fey Wanderer 12 + 1 = 13
Gloom Stalker 20
Horizon Walker 22- 2 = 20
Hunter 22
Swarmkeeper 1

Suddenly I am no longer getting email when a new post is made
 


Beast Master 11
Fey Wanderer 8
Gloom Stalker 22 - what is this?
Horizon Walker 21
Hunter 23
Swarmkeeper 9 - best ranger for Squirrel girl

I‘ve decided that I dont like gloom stalker, it has no theme - an Ambush specialist who becomes invisible in the dark, resists paralysing spells, can disguise himself and gets rope trick just because?
The ranger that stalks the night to protect from the creatures of the night, hunting the hunters, doesn’t have a theme?
 


Sure but anytime your complaint is that class mechanics are boring, adding archery is only ever going to make that worse.

For my money, the alternate plant thing "should" be camouflage based, better or easier hiding. The temp hp is at the start of each of your turns with no action requirement. There are better sources of temp hp, but this one is action light and econ free.
I just mean that archery feels like a weird thing to be able to tack unto the Giant Tree Man form thing. It makes your extra reach pretty useless even if it soften the impact of the 5 ft speed. It's kinda another reason why I'd rather the Warden be bolted onto the Barbarian, since it is rarely seen using ranged weaponry.
 

The ranger that stalks the night to protect from the creatures of the night, hunting the hunters, doesn’t have a theme?

Stalking the night, invisible to the dark would be great if that theme was fully developed as their shtick.

But then they get Disguise illusions which means that arent striking from the dark anymore and then resistance to psychic attacks because lurking in shadows? as well as Rope trick to create a random dimensional space. Staking the night those aint

I suppose Batman works
 
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I just mean that archery feels like a weird thing to be able to tack unto the Giant Tree Man form thing. It makes your extra reach pretty useless even if it soften the impact of the 5 ft speed. It's kinda another reason why I'd rather the Warden be bolted onto the Barbarian, since it is rarely seen using ranged weaponry.
Barb and ranger have the same weapons proficiencies; are you referring to a fighting style? A tree barb would certainly work, but a spellcasting tree martial seems pretty decent to me. Hell, with druidic warrior fighting style, you can pick up thorn whip for extra plant-y goodness.
 

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