Sir Brennen
Legend
Sounds to me like a whip-specific feat should/could to be created, that rolls all those things into just the one feat.Hey, I'm on #TeamWhip.
Problem is for the whip to be useful you need a build. Or used to in older editions. If you want damage you go with a scorpion whip and rogue sneak. Or if you want to disarm, you do a master disarmer and all. But those require tons of feats or special features just to use a damn weapon.
Whips should grant advantage when used to trip or disarm, and should grant some bonus for grappling.
Though not sure about the grappling bonus - restrained, maybe? It's weird, because a creature you wrap with a whip can't freely run away from you, as described in the grappled and restrained conditions, but they sure could come at you if you wrapped them at the 10' range. Such a grapple wouldn't use a Strength (Athletics) check to initiate as described in the Grappling rules; more likely just a regular attack roll with the whip, contested only by Dexterity (Acrobatics) (could a case be made to use Strength to avoid initially being wrapped by a whip? I'm thinking 'No'.)
What about escaping the whip-grapple? Does the attacker's Dex come into play to prevent the target from escaping? Does his Strength? Oddly, I say once a whip-grapple is initiated, the attacker is more reliant on Strength to maintain the grapple, either to hang onto the whip if the target is using Strength to escape, or to pull/shake the target and keep them off-balance if they're trying to escape using Dex.
Or, to escape a whip-grapple, the target has to roll against a passive number based on the attacker's attributes of 10+proficiency bonus+(Dex or Str mod).
Anyway, all of that could be spelled out in a whip-wielder feat, rather than adding complexity to the base weapon.
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