One thing: the XP earned isn't the same as the "ranking XP"...
the XP earned will usually be half the "ranking" XP... Because the XP earned are just the critters, while that for ranking them is multiplied by 2 for 3-8 of them... so you're off by (typically) a factor of two.
One thing: the XP earned isn't the same as the "ranking XP"...
the XP earned will usually be half the "ranking" XP... Because the XP earned are just the critters, while that for ranking them is multiplied by 2 for 3-8 of them... so you're off by (typically) a factor of two.
Yeah, I am not particularly happy with the XP chart. Hopefully we will see variants in the DMG.
That is the intended curve. Basically, they want the majority of playing time in the sweet spot of 3rd to 10th levels. They've found that this is where the majority of people play. If Levels 11-20 take as long as 1-10, or even longer, people burn out and campaigns falter. The idea is a quick ramp to 3rd level, a long time spent from 3rd to 10th as the meat of the game, and then relatively rapid advancement through levels 11-20 so people can play and enjoy those levels without burning out.
That is the intended curve. Basically, they want the majority of playing time in the sweet spot of 3rd to 10th levels. They've found that this is where the majority of people play. If Levels 11-20 take as long as 1-10, or even longer, people burn out and campaigns falter. The idea is a quick ramp to 3rd level, a long time spent from 3rd to 10th as the meat of the game, and then relatively rapid advancement through levels 11-20 so people can play and enjoy those levels without burning out.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.