Fanaelialae
Legend
We'll just agree to disagree. This is all a fluff discussion, so there's no right or wrong answer, but I would never run Dragons like you do. It just strains the logic of natural selection to me.
Likewise, and fair enough.
We'll just agree to disagree. This is all a fluff discussion, so there's no right or wrong answer, but I would never run Dragons like you do. It just strains the logic of natural selection to me.
He also has the option of just eating an opportunity attack to not be at disadvantage. If he's faster than the melee attacker that's an "I win" button for the ranged guy--one reason why Mobile is a great feat and Longstrider is a great spell, and dwarves are lame. IMHO.
True enough - the kiting issue and static movement rates is a longstanding bug in DnD.... Better off with "engaged", "close" and "far" from 13th Age imo. Or at least put the Charge action back in (not have it as a feat like it is). I suppose if you really are melee specialized, you want the sentinel feat, to trap ranged enemies once you reach them.
If anyone would have a Bond villain lair, it would be n Adult Dragon.![]()
Really? I always pegged Bond villain lairs as a Rakshasa thing. They have the regal bearing, sense of style, and barely contained malevolence necessary.
Also, their hands are on backwards, so they have an obviously distinguishing mark or physical deformity.
Sure. This isn't even an unusual setup for this party, except that during peacetime Vlad only keeps four to ten skellies onhand, and often leaves them at home during the day. But he's a necromancer, of course he stockpiles bones and armor, just as a noble stockpiles crossbows and a fighter stockpiles wyvern venom.
The point I was making in that post is that vanilla dragons are so laughably weak that even a midlevel party's go-to tactics will destroy it with minimal losses if it engages in any area larger than a traffic intersection. 150' x 50' isn't very big after all--the cafeteria at work is 150' by 150'. If the dragon cannot win an open field battle, he is forced onto the defensive and you use similar tactics to offensively strafe him to death. You can heal and he can't, nor does he regain legendary resistance between strafing runs. Someone who can't do offense effectively will always lose strategically unless their defense is so crushing that they interdict all intruders with perfection. A vanilla dragon can manage that against 3rd level characters, not against 11th. Therefore I make my dragons tough enough that the boring old straightforward go-to strategy becomes uncertain of success. Sorcerer levels do that for me, although I also like the idea of increasing their movement rate on the second round of flight in the same direction.
Ranged combat only rules if you cant reach the shooter. And if you cant reach the shooter, you were f*cked in any edition of DnD (or any other RPG game). If you can reach the shooter you win, because the shooter is then at disad (not including crossbow expert feat, which incidentally we amended removing the bit about removing disad in melee shooting, because OP).
I usually overcame the shortcomings with a stack of hit points. .
Considering the damage output of 5e characters there may not be a big enough stack of hit points to slow them down. I have been tempted to scrap the recharge in breath weapons and go back to my old style of 3x max HP power day but never more that 1x max HP in one shot. That let dragons meter their breaths to wipe out small things with a little puff and save the big damage for adventurers.