Reynard
aka Ian Eller
I know, I know. "Another 6E Thread?!?"
Yes. But I want to keep it positive. If you love 5E (either flavor, or any other edition) that's awesome! Congratulations, you have your game. However, i (and I asssume some other folks) would like to see the next iteration of D&D.
For my part, I like 5E but it has been around a long time and its weaknesses are pretty easy to see (and I personally do not think 2024 5E addressed them). So I would really like to see a new edition of the game.
I think D&D, to be D&D, will always need some of its sacred cows: classes, hit points, and levels, some form of "Vancian" casting, and the baked in genre that is D&D (that constantly evolves). But I also think it can adopt other game subsystems to make it a better play experience even while retaining those sacred cows. it doesn't have to be quite the Frakengame that Daggerheart is (and I love Daggerheart but it is definitely composed of many parts), but it could stand to embrace more modern approaches to some of its gameplay challenges. I also personally like "clean and concise" as design ethos and so I would like to see Shadowdark as a influence (without some of the built in randomness).
What do you think? What would your preferred hypothetical 6E look like?
And, again, this is a + thread. Please try and keep it positive about 6E (as a hypothetical).
Yes. But I want to keep it positive. If you love 5E (either flavor, or any other edition) that's awesome! Congratulations, you have your game. However, i (and I asssume some other folks) would like to see the next iteration of D&D.
For my part, I like 5E but it has been around a long time and its weaknesses are pretty easy to see (and I personally do not think 2024 5E addressed them). So I would really like to see a new edition of the game.
I think D&D, to be D&D, will always need some of its sacred cows: classes, hit points, and levels, some form of "Vancian" casting, and the baked in genre that is D&D (that constantly evolves). But I also think it can adopt other game subsystems to make it a better play experience even while retaining those sacred cows. it doesn't have to be quite the Frakengame that Daggerheart is (and I love Daggerheart but it is definitely composed of many parts), but it could stand to embrace more modern approaches to some of its gameplay challenges. I also personally like "clean and concise" as design ethos and so I would like to see Shadowdark as a influence (without some of the built in randomness).
What do you think? What would your preferred hypothetical 6E look like?
And, again, this is a + thread. Please try and keep it positive about 6E (as a hypothetical).