6th level spell for a Sorceror

Inconsequenti-AL said:
Find arcane prep and quicken to be a great combination for me. Tend to make wide use of both of them.

Yes, I considered them, too; also Craft Wand + Quicken Spell with the Incantatrix special ability to use metamagic with spell trigger items. But in the end, I'll just pick up Quicken Spell to use with the Instant Metamagic ability 1-2/day. There are just too many cool feats out there. ;)

My original idea was to take Gate as my first 9th level spell and couple it in with that final Alienist level. Beyond that, I'm not 100% sure - Reaving Dispel, Shapechange and Time Stop all hold their charms...

Summon Monster IX or Shades are also nice 9th level spells (I'll probably pick up Shades apart from the obvious Shapechange and Dominate Monster). Gate has this 1,000 XP cost, which turns down its usefulness a bit, tho when you really need it, the 1,000 XP are probably well-spent. :D

Bye
Thanee
 

log in or register to remove this ad

Thanee said:
Yes, I considered them, too; also Craft Wand + Quicken Spell with the Incantatrix special ability to use metamagic with spell trigger items. But in the end, I'll just pick up Quicken Spell to use with the Instant Metamagic ability 1-2/day. There are just too many cool feats out there. ;)

Always a problem for any class, I find! But I find it most noticable for sorcerors somehow.

Instant Quicken has got to be good. Now that would be a difficult feat to get hold of normally, IIRC the prequisites in CA are quite extreme. Quickened item use. Yikes! Now, if you could afford a staff - that could get really unpleasant!


Thanee said:
Summon Monster IX or Shades are also nice 9th level spells (I'll probably pick up Shades apart from the obvious Shapechange and Dominate Monster). Gate has this 1,000 XP cost, which turns down its usefulness a bit, tho when you really need it, the 1,000 XP are probably well-spent. :D

Bye
Thanee

Dominate Monster is a nice spell - although I'm not a massive fan of single target Save Negates spells - IME, anything really impressive is probably going to make it's save... so it leaves 'mooks' to dominate. If I need more help I'd rather summon my own.

Unfortunately, I can only summon things with the Celestial or Fiendish Descriptors using Summon Monster spells - leaves me with Rocs, Dire Sharks, Gargantuan Scropions and Colossal Spiders - think I can do better with other stuff.

Shades is another great spell for a sorceror - tons of versatility and no expensive components - very tempting. Shame it's 'only' Summoning and Creation subtypes... Does cover some great stuff, although I can't help wondering how an 80% real Magnificent Mansion works?

Dr Awkward - Thanks for the explanation... Ouch! Instant Persistant spells - that's not in the least bit friendly. :)

Lately I'm liking the look of the Initiate of the Seven Veils from CA - definitely one for my try someday list!
 

Inconsequenti-AL said:
Always a problem for any class, I find! But I find it most noticable for sorcerors somehow.

Yep, definitely. Moreso, if you also take "flavor" feats, like Education, as I did. ;)

Instant Quicken has got to be good. Now that would be a difficult feat to get hold of normally, IIRC the prequisites in CA are quite extreme. Quickened item use. Yikes! Now, if you could afford a staff - that could get really unpleasant!

Only "problem" is the requirement for the appropriate Craft Item feat, and since we play CotSQ, there is very little time for item crafting, which is why I abandoned that path.

Dominate Monster is a nice spell - although I'm not a massive fan of single target Save Negates spells - IME, anything really impressive is probably going to make it's save... so it leaves 'mooks' to dominate.

Yep, but as an "enchantment specialist" (as much as a sorcerer can be a specialist, that is, I don't really have that many enchantment spells), that spell is a must-have for sure.

My Dominate Person at least once ended a major combat and gave us so much information, that we probably jumped ahead a whole session. That was pretty cool! :D

Currently, we have only few "persons" opposing us, so its type limitation is really showing...

Shades is another great spell for a sorceror - tons of versatility and no expensive components - very tempting.

Yep, it really offers a lot, and even at 80% effectiveness the effects are pretty good still.

On the flip side, I considered Greater Shadow Evocation, but that spell is just bad, because it doesn't give any chance for non-damaging effects to work when the target makes the Will save. Otherwise (if it would work exactly like Shadow Conjuration) it would be pretty cool...

Shame it's 'only' Summoning and Creation subtypes...

That's still a rather huge bunch of good spells there.

No Teleport or Maze, tho.

Does cover some great stuff, although I can't help wondering how an 80% real Magnificent Mansion works?

It just works 80% of the time.

Shadow objects or substances have normal effects except against those who disbelieve them.

Against disbelievers, they are 20% 80% likely to work.

With a 20% chance the spell simply fails to work, with an 80% chance it's a fully effective copy of the spell.

Bye
Thanee
 

Pets & Sidekicks

Remove ads

Top