We are going to start a new evil campaign at 9th level. As i got really good rolls (16,16,14,13,12,12) I decided to build a Half-Fiend (LA+4). As class I choosed a cleric of Nerull with the evil and trickery domain. Do you think this character is strong enough to still have fun in a 9th level campaign, as he has a loss of 4 caster levels. I really would like this character like a trickster cleric with trip as his main melee tactic and i like the versatile character as he can cast (though not very powerfully), go stealthy, fly and is i quite nifty melee tripper. Would you suggest to better concentrate on play a straight fighter (or other class with no spell level progression) ?
Appreciate any suggestions ... thanks in advance
Here is my current build:
Appreciate any suggestions ... thanks in advance
Here is my current build:
Code:
Human Half-Fiend Cleric of Nerull (NG)
Level: 5 / ECL 9
Attributes:
- STR: 22
- DEX: 16
- CON: 16
- INT: 16
- WIS: 16
- CHA: 16
AC: 23 (10+1natAC+3dex+7armor+2ring)
HP: 42
Initiative: 3
Spell Resistance: 15
Speed: 30
Fly: 30 (average)
Savings:
- Fortitude: 8
- Reflex: 5
- Will: 8
Attacks:
BAB: 3
- Melee: 9
Scythe
Attack: 3+6+1 = 10
Dmg 2d4+9 Crit: 19-20 x4
Claw
attack: +9/+9
dmg: 1d4+6
Bite (secondary)
attack: +4
dmg: 1d6+3
- Range Attack: 6
Sling: dmg: 1d4+6
Skill Ranks ==> Points:
- Concentration 8 ==> 11 +5 (tunic) == 16
- Bluff 8 ==> 11
- Disguise 8(+2) ==> 11
- Hide 8 ==> 11
- Knowledge (the planes) 1 ==> 4
- Knowledge (religion) 5 ==> 8 (+2 rebuke undead)
- Craft alchemy 6 ==> 9
synergy
- Diplomacy 2
- Intimidate 2
- Sleight of hand 2
[4 skill points left]
Feats:
- combat expertise
- improved trip (should be his main melee tactic)
- tomb-tainted soul (highly recommended for the whole party I am playing in)
Class Features:
- rebuke undead
- domains: Evil | Trickery
Racial Traits:
- Smite Good (Su)
- Darkvision out to 60 feet.
- Immunity to poison.
- Resistance to acid 10, cold 10, electricity 10, and fire 10.
- Damage reduction: 5/magic (if HD 11 or less) or 10/magic (if HD 12 or more).
- A half-fiend’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
- Spell resistance equal to creature’s HD + 10 (maximum 35).
- Spell-Like Abilities: (CHA-based, CL= HD)
Darkness 3/day
Desecrate 1/day
Unholy blight 1/day
Equipment:
scythe keen +1 (8000)
mithril shirt +3 (10500)
ogre gauntlets str +2 (4000)
ring force shield (8500)
tunic of steady spellcasting (2500)
Cloak of Resistance +1 (1000)
sling
2 flasks of unholy water (50
2x Tanglefoot Bag (100)
2x Alchemist's fire (40)
Disguise Kit (50)
(=34740)