Magic Rub
First Post
kreynolds said:
Yeah? Well my car is faster than yours. See how helpful and constructive that was?![]()
Hee hee


Thanks K.R.
kreynolds said:
Yeah? Well my car is faster than yours. See how helpful and constructive that was?![]()
Lela said:...As for the psionics question, wouldn't the Forsaker view psionics as magic? His power comes from within, not from any outside (magic or divine) source. If he truely views the psion, items, or powers in themselves as magic then he would feel compeled to destroy them.
Magic Rub said:
Actually the Psionic Handbook says...
...
The argument that psionics is "like" magic, is the same as saying Magic is "like" science. Just because you can create an effect that is not something a 'commoner' could do, doesn't mean Magic did it.
"A psionic character is blessed with a form of innate ability that enables him or her to use mental power to achieve goals or perform tasks..."
Just playing devils advocate here.
Christian said:I hereby declare that this is the goofiest rules thread I've ever seen.
Christian said:Yes, the PsiH says all of that. It also says, and I quote, "Psionics are spell-like abilities." End quote. OK?
Yes, there's an optional 'Psionics are different' rule. Frankly, if a DM wants to use an optional rule, it's that DM's job to work through any conflicts between that optional rule and any other optional rules (eg. a PrC from a splatbook) that he or she chooses to include. (Really, the whole PsiH is an optional ruleset.) It is certainly not the job of the designers of the splatbooks to make sure that their optional rules work with the optional rules from every other author. This is explicitly the case under the WotC development methodology for 3rd Edition. Each book is supposed to stand on its own-the only relevant reference material is the Core Rulebooks. That's why feats are repeated between books when they're relevant to both subjects. Et cetera.
As far as the MotW book is concerned, there is no such thing as psionics, as that's not part of the core. If you want to include multiple optional rulesets, you need to think through the consequences-the designers aren't going to do it for you.
Christian said:I suppose it's too much to ask that the DM think, though.![]()
Christian said:P.S. Oh, yeah-if the players want to complain about your rules decisions, that's their prerogative. Making the rules decisions is the DM's. They can complain all they want, but it won't change the fact that they'll lose their Forsaker powers if they accept psionic healing.
Bobbystopholes said:From the SRD:
Psionic Powers (Sp): A psionic creature possesses the indicated number of psionic powers, which it can manifest at will. The power’s level can be no more than the creature’s Hit Dice + 2. Psionic creatures freely manifest their powers but do not need a minimum score in the key ability for a given discipline. They otherwise follow the standard rules for manifesting.
Psionic Attack/Defense Modes (Sp): A psionic creature possesses the indicated number of attack and defense modes from the five of each available. The creature does not pay power points to activate a psionic attack or defense mode but freely manifests it. Psionic creatures otherwise follow all the rules for psionic combat.
Power Resistance (Ex): A psionic creature may have power resistance (PR) as noted for its HD. Power resistance and spell resistance are equally effective against both magic and psionics.
Why ask the sage? You can keep your Power Resistance but no attack modes or psionic powers. Why are you arguing?
Magic Rub said:Just curios, where was that "Psionics are spell-like abilities." quote taken from (book & page please). I'm not doubting your honesty or that it exists, I just want to be able to show my players when they ask.