A Candlekeep Mystery (IC)


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DEFCON 1

Legend
Supporter
As the rocks and debris rain down on everyone further, Hawthorne struggles to get back to his feet... and that stops him from being able to avoid the large amount of pain and injury as the ceiling collapses.

OOC: DEX saving throw DC 12: (4)+4=8 failure (takes 7 HP damage)
Current HP: 13/21

He tries to unbury himself as the dirt and stone begins to pile up, and makes his way to the voices of his compatriots in hopes of escaping the chamber. "Wha-- where are you all? Got to-- ow-- ah damn... got to get out--"
 

FitzTheRuke

Legend
GM: Encounter: Black Dragon Agents vs Meenlocks in Collapsing Chamber
MineCChamb6.jpg

(General Features)
Difficult Terrain: Everywhere (thick moss; uneven ground, rocky debris)
Visibility: Dark (Underground);
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs)
Argenti AC14 HP 28/31 THP 0/7 HD 4/4 PP13 SS 2/2
Cairn AC18 HP 27/43 THP 0/7 HD 4/4 PP13** 2W 1/1 AS 1/1 (fright)
Crock Jon AC14 HP 14/36 THP 0/7 HD 2/4 PP12* SD 4/4 2W 1/1 AS 1/1
Ethian AC19* HP 16/27 THP 0/7 HD 2/4 PP16* PIns16 SS 4/4 3/3 CD 0/1 (fright)
Hawthorne AC14 HP 13/31 THP 0/7 HD 4/4 PP17 PInv17 PIns15
Kaliban AC18* HP 21/35 THP 0/7 HD 4/4 PP10* PED 4/4 (d6's) AS 1/1 (fright)
Meenlocks AC15 HP 37ea PP14*
-ML1 0/37 (dead); ML2 7/37; ML3 30/37; ML4 0/37 (dead);
GM: End Round Five; Begin Round Six
 

FitzTheRuke

Legend
Rocks and dirt were still pouring down from the collapsing ceiling. It was hard to see, and harder to breathe. The two remaining meenlocks looked as if they too, planned to flee.
 

Kobold Stew

Last Guy in the Airlock
Supporter
OOC: Is it possible ML2 is dead?
IC 625 he's 17/37.
IC 627 Crock Jon does 10 + 6 = 16. ML also needs to make Str save (DC 14) or be knocked prone.
IC 637 cave-in does 3.
 



FitzTheRuke

Legend
bonus action, attack meenlock 2: attack 18, force damage 12
Action & move: dash & move 60 ft out of the room
OOC: With difficult terrain everywhere, you can get to AM25 which is still in the room, or AD30 if you want to climb under some roots and go into the tunnel to the west. West is safer ATM (you will make it out of the chamber), but what is that way is unknown to you. AM25 is closer to everyone else, but still in the room. I will direct your spiritual weapon to intercept meenlock3 as it tries to head north.
 



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