A Chivalrous Compromise for Paladin

The Paladin encompasses - and in some ways personifies - deep disagreements about the definition of D&D.

• There are those who insist on enforcing alignments - and even exclusively one alignment only: Lawful Good.

• There are those who insist on alignments being personal roleplay choices (similar to picking a gender) without any mechanical restrictions - and many insist alignment as a system cease to exist.

Notably, both of these factions are roughly equal in number. Both are passionate and entrench within various official traditions.



D&D Next has little choice but come up with a solution that most players can live with.



Personally, I am in the faction that is skeptical about the utility of alignments. I like the Altruistic (Good) versus Predatory (Evil) trope, and the Societal (Lawful) versus the Individual (Chaos) trope. However, I philosophically oppose coercive rules for these. (Coercing Good is the opposite of Good.) Moreover I will not play a game whose rules mechanically punish players who violate arbitrary alignment definitions - definitions that often prove nonsensical in too many situations.

(Moreover, my characters, including Clerics, have never worshiped deities. Thus dedication to one of the gods is a nonstarter.)

So, Im in the faction that finds it unacceptable to coerce the Paladin to be Lawful Good only, and finds it problematic to mechanically enforce conduct that really depends on situational narratives.



The compromise here develops from comments from the “rival” faction who require the Paladin to be Lawful Good. I have to say, I myself can live with such or similar suggestions, and I wonder if this solution might work for others as well.



Create a “Knight” class.

This Knight is a Divine warrior archetype, dedicated to some Ideal (whatever this Ideal might be), and propagating this ideal by means of fearlessness, relentlessness, discipline, and glory (fame whether loved or feared). This is the Knight in Shining Armor - whether Lancelot or the Black Knight - or even the Green Knight. These Knights are deadly warriors who champion their respective Ideal while radiating the aura of the celestial-or-infernal forces of their Ideal.

The Knight is “Shining”, seemingly impervious, unable to tarnish or daunt. The Knight enjoys extraordinary defenses (and optimizes well with the Human race that already enjoys +1 to all defenses). They “Sense Wrongness”, mysteriously knowing when their Ideal comes under threat. When they identify the threat, they fearlessly and relentlesslessly - and seemingly invincincibly - close in on their target to destroy their target.



Then create a “Paladin” theme.

The creation of a Paladin theme that explicitly supports Lawful Good flavor, allows the Lawful-Good Paladin faction to own the name “Paladin”. On the other hand, they can still share the class itself under the name “Knight”.

The flavor of this theme describes Lawful Good, altruistically self-identifying with society as a whole. The Paladin champions the upstanding or downtrodden members of the society.

A sidebar, window, or box, supplies a detailed example of how the DM and player may wish to implement the alignment system in the context of the Paladin theme, especially the Knightly Code of Honor. For example, the DM may grant the Paladin character an “Advantage” when the player succeeds in living upto the Code of Honor in a particularly difficult encounter. Or oppositely, the DM may inflict a “Disadvantage” if the player shirks the Code under duress.

The Paladin theme, grants mechanical benefits that synergize well with Lawful Good flavor (access to feats, maybe even the ability to swap certain features for free). Such features can include Laying Hands, perhaps Turn creatures known for evil or chaos, and so on. Mechanics to support the “defender role” can also be available to enhance the ability of the Paladin to function as a bodyguard for vulnerable members of the society.



“Paladin Knight”

The Paladin theme explicitly synergizes with the Knight class. However it is also possible to build a different kind of Knight. Or oppositely, it is even possible to build a different kind of Paladin, perhaps even a Paladin Wizard, to exemplify the flavor of a Code of Lawful Good.

The goal of these rules is for the player to build a “Paladin” “Knight” in a self-evident, convenient, explicit, quick, easy, readymade way in minutes - that fit together seemlessly. Meanwhile, players who want alternative options can still customize the Paladin andor Knight to personalize these options for their character concept.
 
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For tradition's sake, the class you call "Knight" I'd go ahead and call a paladin.

The theme could be whatever, Templar say.

I've heard similar proposals before. I agree with it. It's pretty much how I'd run paladins today, in any edition. So +1 from me.
 

I think I would rather the class be called the "Champion" or some such, as it implies a bit more of the holding to a code and following some sort of diety or lord without specifying which one.

I see a "Knight" as more of a prestige class for a fighter, an entirely martial character that is more of a honorable fighter, but not one that particularly follows a certain system of beliefs, dieties, or codes other than "fight fairly", or "defend your friends".
 

Yeah, terminology aside, it seems to me Essentials has kind of done this, though not quite using 5e's likely class/theme layering exactly. All of them are 'Paladins' but you have the Cavalier and the Blackguard representing different aspects of this 'champion' concept. I'd say as a nod to UA vintage 1e the base class could be called 'Cavalier', though I think I do like the name 'champion' and it isn't a term that D&D has ever used for a class, so it is relatively baggage-free. Certainly 'Paladin' could be the lawful good version, 'Blackguard' an evil version, and there could be a couple other varieties as well, at least a more neutral or non-alignment-related one that can be committed to practically anything.

The class/theme split does of course open up possibilities, at least theoretically. The idea of a 'wizard/paladin' etc could make sense, though I must say we lack examples of an implementation of D&D where something in the 'theme' design space ACTUALLY worked cross-class. Given the stated intent of 5e to eschew 4e's uniform class mechanics I'm VERY doubtful they'll be able to do much cross-class stuff at all with 5e. It is certainly hard to imagine a theme that would work with a trick based fighter, a vancian wizard, and an AEDU shaman for example... What features could you put in such a theme that would be relevant to such entirely differently implemented classes?

In any case, I'm good with any concept that doesn't lock the whole "warrior dedicated to a cause" thing into some narrow alignment box.
 

Actually if you use the 'knight's class {I prefer 'champion' } then you can use the cleric domain themes to mix it up some. Or a arcane student theme yo get a champion of magic. I think there will be a real chance of getting this right

Regretfully I don't think they will pick up my 3x variant skills and feat 'paladin' system that did away with the class and allowed for a wide variety of paladin character types...as well as a solid mechanic for 'falling from grace's and converting to follow a different dirty.



Sent from my Kindle Fire using Tapatalk 2
 

I think I would rather the class be called the "Champion" or some such, as it implies a bit more of the holding to a code and following some sort of diety or lord without specifying which one.

I've pointed this out elsewhere but "Paladin" means champion or defender of a cause. While I understand that some folks would prefer a different name to distinguish from common D&D usage, I think bringing the game usage into accord with the real world usage is its own benefit.
 


Actually if you use the 'knight's class {I prefer 'champion' } then you can use the cleric domain themes to mix it up some. Or a arcane student theme yo get a champion of magic. I think there will be a real chance of getting this right

Regretfully I don't think they will pick up my 3x variant skills and feat 'paladin' system that did away with the class and allowed for a wide variety of paladin character types...as well as a solid mechanic for 'falling from grace's and converting to follow a different dirty.



Sent from my Kindle Fire using Tapatalk 2

Heh, sounds intriguing...
 

I feel like the concept of "martial champion of the gods" is already largely covered by clerics. They're based on a lot of the same sources as D&D paladins, so there's always going to be some unfortunate overlap.

Here's what I'd do:
Include unarmored priests. So far so good.

Merge clerics and paladins into one champion class that's centered around what they're a champion of, like the priests are centered around who they worship.

Don't even pretend the Codes have anything to do with alignment. Half the problems with paladins are because people don't agree what lawful good is. Spell out what they're about in the Code.

Include a paladin's code option, along with codes for some gods and possibly an example option for championing a ruler. Call out the Codes as not being appropriate power sources for every game, like gods, and that you could check with your DM.

Why all that:
By making a champion class as a "container," you leave a tremendous amount of latitude for customization based on setting.

Paladins aren't really appropriate for Dark Sun, but Champions of the Sorcerer Kings? Hell yes. Should being a knighted champion of a blooded ruler in Birthright give you sweet powers? I'd say so. Could my old homebrew world use a quick mechanical implementation for competing orders of knights? Absolutely.

And it gives paladin player (and their GMs) one place to look for what being a paladin is about. By taking out the "lawful good and..." you put the focus back on the code where it belongs.

Cheers!
Kinak
 

Knight in my campaign signifies a title (landed Knight or otherwise).
Similar to Bishop/Archbishop for the Priest/Cleric class or Archmage for the Mage class or Guildmaster for the Rogue class
It's a Title - I don't think of it as a core class, maybe a Prestige Class if you're using Prestige Class/Paragon Path, otherwise its a roleplaying title.

Squire - Fighter - Knight - Landed Knight
Apprentice - Mage - Archmage
Acolyte/Deacon - Priest - Bishop - Archbishop - Patriarch/Patriarch

With regards to Champion, I'd prefer if that was theme rather than a class. I mean what class are you playing? "Champion" that would makes me cringe. It reminds me of, what class are you playing? "Warlord" "Superhero" "Demi-God"
No one at 1st level should be calling themselves, Champion/Warlord/Superhero/Demi-God. Its just sounds silly.

As for Paladin, thats very tricky. Depends on how Paladins are derived in your setting. Is it a Path they follow after years of religious tutelage and martial training, are they selected by their deities or their order...etc
It can be argued as a Class, Prestige Class and even a Theme for specific Prestige Classes. And then there is the alignment divide. Admittedly I'm on the fence on this one.
 

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