I agree that, if you are going to include rules that allow people to "get the drop" on other people, then those rules should apply to bugbears as well as to watchmen. But, the real question is, so what?
Again, if NPCs have the ability to get the drop on PCs, it follows that PCs can get the drop on NPCs. And, again, so what?
It's fully okay for a game to reward careful thought and planning. So long as the rules are clear, and apply both ways, I don't see this as a problem.
As for higher-level guards than 2nd, that is fully supported by my reading of the DMG as well. Of course, I nerfed the NPC classes a bit to make the PC classes shinier. Still, the average watch patrol in a large city probably consists of better than 2nd level warriors, and they probably know the notorious/famous PCs by name or sight, so they aren't going to send their least trained crew.
A world in which the inhabitants have no means to deal with the basic, common, and recurring problems that they face is simply not believable. Either high powered magic and characters are rare (and hence not a common problem), or they are not (and hence communities have to create plans for dealing with them). It is only games where high-powered magic and characters are everywhere, but all the guards are 1st- and 2nd-level mooks, that leave one wondering how anyone survives at all.
(Again, this is as true for orc colonies as it is for humans.)
Flexor's question about when the PCs get to be considered heroic is, IMHO, purely a question of
scale, not a question of
ethics. However, please note that there is an heroic ideal that focuses on more ordinary people doing things because it falls their way, or because they have to be done. A PC can be heroic without being an anime superhero.
And, even if the PCs are Batman-level superheroes, a concerted effort by the GCPD in
Batman: Mask of the Phantasm certainly leaves Batman a little worse for the wear.
ThoughtBubble said:
Now, I'm not going to say that house rules are horrible and cause cancer and ruin the game. However, each one you add takes it a little further away from core D&D. Which is cool, but eventually you do have to say "This chicken soup is clam chowder!"
A bit off-topic, but I couldn't resist: You do know that this is a relevant statement to this thread as well:
http://www.enworld.org/showthread.php?t=176306 ?
RC