A Feat progression poll

A Feat progression poll

  • standard feat advancement, no variants

    Votes: 136 67.0%
  • standard feat advancement, unearthed arcana options

    Votes: 19 9.4%
  • standard starting feats, 1 feat per 2 levels (plus fighter and metamagic feats)

    Votes: 16 7.9%
  • standard starting feats, 1 feat per level (plus fighter and metamagic feats)

    Votes: 17 8.4%
  • starting feat rules and unearthed arcana, 1 feat per level (plus fighter and metamagic feats)

    Votes: 7 3.4%
  • standard or optional starting feat rules, 1 feat per 2 levels (no extra feats)

    Votes: 3 1.5%
  • standard or optional starting feat rules, 1 feat per level (no extra feats)

    Votes: 3 1.5%
  • The Feat Master PrC allowed, standard starting and advancement otherwise

    Votes: 0 0.0%
  • The Feat Master PrC allowed, 1 feat per level or 2 levels (no extra feats)

    Votes: 0 0.0%
  • The Feat Master PrC allowed, 1 feat per level (and fighter and metamagic feats)

    Votes: 2 1.0%

Whizbang Dustyboots said:
Google returns nothing D20 for "feat master." I think we can guess who the one person who voted they used it is. :p

(chuckles)

Of course I'm that one.
You're welcome to use the Feat Master PrC in my campaign.
If you wish to give up 3 levels in your classes to gain 7 feats, that's your funeral. :)
 

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I didn't vote in the poll because our group has recently become infatuated with modifying the basic rules given in "Buy the Numbers" - a phenominal pdf that can be bought through ENWorld's affiliate RPGShop. [I think I got the attribution right, if not, please forgive me]

The thing that my group loves about this is that it throws the class/level construct out the window and allows players the ability to use the XP to buy precisely what they want. So, if you want a bunch of feats, you can buy them at the expense of not buying those hit die, or two good saves, or spellcasting, or class abilities.

We loved the concept so much that our group has been tweaking the numbers and a few of the mathematical progressions given in the pdf to fit WotC's non-Core material. I doubt we'll ever go back to "normal" D&D. There is no greater flexibility that what our game has now evolved into. :D

So ... in sum, if a player wanted to spend all their XP on feats and nothing else, a 1st level character could feasibly have no BAB bonus, no spellcasting, no bonuses to saves, a d4 beginning hit die, no skill ranks, no weapon proficiencies, but about 4 or five feats if they so wanted. Not that anyone would do it, but they could!

Or, a player could design a character that never bought a single feat (and never received one for free because without levels that kind of thing doesn't happen). They could instead have better than average casting, or a boatload of skill ranks, or better than average saves, etc.

At my table, it is up to the character that the player wants to design as to how many feats they receive. And that's they way they are really learning to like it!
 

Edena_of_Neith said:
If you wish to give up 3 levels in your classes to gain 7 feats, that's your funeral. :)

Only if you're a spellcaster.

If you're not, it's a free lunch.



Let's see, I'm a Barbarian. I can give up 3 BAB, some HP (already have plenty of both, thanks) and a slightly slowed rate of acquisition of class specials in exchange for doubling the number of feats I would otherwise get over the entire 20 levels of my career?

Gee, tough choice.
 


While you may not be able to draw conclusions from forum polls, I find it interesting that this seems to suggest that the "need a feat every level to eradicate dead levels" issue isn't an issue for most people.
 

RFisher said:
While you may not be able to draw conclusions from forum polls, I find it interesting that this seems to suggest that the "need a feat every level to eradicate dead levels" issue isn't an issue for most people.

I'd suggest that, anecdotally at least, the bulk of players on ENWorld share the following characteristics:
-Median age >24
-Prefer tabletop as their primary form of RPG

I'd even take it a step further and suggest than most DM/GM/CK/Storytell/Referee at least part of the time.

If those assumptions are true (and they may not be), then I'm willing to draw the following conclusions:

1) A more mature gamer doesn't need a shiny new power every level to satisfy their craving for "kewl pow3rz!!!!1!!!1!"

2) Those who run games have enough to worry about without making sure the PC's get lots of fancy widgets.
 

Timmundo said:
I'd suggest that, anecdotally at least, the bulk of players on ENWorld share the following characteristics:
-Median age >24
-Prefer tabletop as their primary form of RPG

I'd even take it a step further and suggest than most DM/GM/CK/Storytell/Referee at least part of the time.

If those assumptions are true (and they may not be), then I'm willing to draw the following conclusions:

1) A more mature gamer doesn't need a shiny new power every level to satisfy their craving for "kewl pow3rz!!!!1!!!1!"

2) Those who run games have enough to worry about without making sure the PC's get lots of fancy widgets.


Ahh, a nice "only immature people enjoy shiny things" post. Did you escape from the Forge?

I do a feat every even level, with the option to buy more feats and skill points with exp.

Fighters got buffed to d12 HP, 4 skill points/level and a few class abilities.
 

Timmundo said:
1) A more mature gamer doesn't need a shiny new power every level to satisfy their craving for "kewl pow3rz!!!!1!!!1!"

2) Those who run games have enough to worry about without making sure the PC's get lots of fancy widgets.

1/ Does your game really lack cool powers? D&D is fun because it is fantasy, and cool powers are part of fantasy's core.

2/ When it comes to shiny things and fancy widgets, it is awesome to both give and to receive.

Cheers, -- N
 

I don't understand the desire to hand out feats every other level (or more). If it works for you, that's fine, but I don't see the need (either as a player or a DM). I'd much rather hand-wave something (on an occasional basis) if its cool and fits the character than require a feat for every piddly rules exception. Is it the explosion of feats in splatbooks that makes people feel like they're getting too few?
 

I give a second feat at 1st level, a feat every odd level, plus feats granted by race & class (so the Fighter class still pumps your number of feats a bunch). Plus my players can use the already-established conversion rate of 1 feat = 5 skill points (was it Able Learner? Can't remember) to buy feats with skill points. Yes, it works for all characters, because I also give all classes (8 + Int mod) skill points per level (with skill ranks costing anywhere from 1 to 8 skill points, depending on class & skill).

Sejs said:
Standard + UA.
Having a Feat Master class ... might as well have a Doing Things Well Master PrC.
It's in Complete Adventurer, it's called Exemplar.

Cheers,
Wyrm Pilot
 

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