D&D General A glimpse at WoTC's current view of Rule 0


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if the player is adding or changing details about the setting outside their PCs in-fiction ability to do so, they are the ones with world-bending power, not the PC. And my preference is that they do not have that power.
Instead of the metaphor of "world-bending*, wouldn't it be clearer to describe it as a type of authorial power? And a very weak authorial power, in fact - it's simply the power to make explicit and salient what was previously implicit and background.
 

Do you accept that the standard play loop of D&D is the following?
1. DM describes the scene​
2. The players describe what their characters do​
3. The DM narrates the results​

Because that's it. There's no "The players describe the world around them". It's not a railroad. I'm not talking about other games, I'm talking about what happens in a D&D game because this is a D&D thread on a D&D forum.
A player can't describe what their player does without describing the world around them: I attack the Orc, I go to the taxidermist's, etc.

But anyway, here's what I posted that you replied to: "There are rules for resolving this action declaration, just as there are rules for resolving other declared actions."

That does not contradict the D&D play-loop. Step 3 is The DM narrates the results. That step does not say that the DM does so unconstrained by any sense of rules, principles, procedure or established fiction.
 

No, those things are your preference. They work for you. They do not work for me, and I have stated many times that your ways, while valid for you, are not my ways.
This doesn't answer the question I asked.

Here it is again:

So just to be clear, you deny that it is possible for me and @TwoSix to immerse in a game in which we don't have to ask the GM for permission to declare actions like "I punch the nearest dude in the face"?
Do you deny that we can immerse, or do you accept that we can immerse? I'm not asking you tell me what I prefer. I'm asking whether you accept my claim about what is possible for me, by way of immersion.
 


The "issue" is clear. Unless it's been previously established that there is a guy sitting next to your PC you cannot assume there is one. You can ask for a clarification of the scene, you cannot add to it as a player.

The issue is not clear to me. I mean, I get what you’re protesting. I’m asking you “why”.

Why is it an issue?

It's really that simple. It's not the only way to play but it is the default for D&D. The player only interacts with the world through the words and deeds of their character.

And how does “I punch the guy nearby” create a problem for you as DM?

And I mean beyond describing the basic loop as you see it.

What’s the actual issue? If a player did that in your game, why would it be a problem?


I think it is utterly ridiculous to bring a mechanic from another game into a D&D discussion and then refuse to explain how the mechanic actually works, and instead mock people for potentially getting it wrong. And this is far from the only time they've done this.

@pemerton provided a link to a thread where it was explained. If @Lanefan or you don’t want to read that thread, that’s fine… it’s really not a big deal. But demanding a further explanation? Gimme a break.

Like, I have no idea how Runequest works. If someone mentions it, and I make assumptions about it, and I’m wrong, I’m not gonna blame the person that mentioned it.

But really this is a pretty unimportant tangent. I mean, I doubt @Lanefan even cares what Torchbearer is, let aline how it works.
 

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