TwoSix
Everyone's literal second-favorite poster
I think there's an implicit (and sometimes explicit) divide here between those who assume that a player will most frequently use any power they're granted only to overcome obstacles, and those who assume the player will assist in telling a compelling narrative.Why do you assume that the only reason a person may make a character-based decision, or engage with the fiction in a way explicitly defined by the GM, as "removing obstacles"? I feel like almost every example in this thread has been about people wanting MORE obstacles to deal with...
A lot of players (and DMs) are focused on "beating the scenario" play (which makes sense considering D&D's origins.) A game in that mindset makes trusting the players to make narratively compelling decisions (as opposed to "winning" decisions) difficult.