It sounds like a lot of people have been hurt by their DM.
The one good things that comes out of bad or disappointing DMs is that they spawn new DMs.Personally, I've never been any definition of hurt. I've been various degrees of disappointed.
But even those are positives - decent amount of examples of what NOT to do.
The one good things that comes out of bad or disappointing DMs is that they spawn new DMs.
I do love an endless debate.Well, that and ENDLESS THREADS!
Thinking...
Not sure if that's good? But people do seem to like them!
Yep. I've mentioned this anecdote recently, but I had a player who wanted to play a half-orc/half-leonin. Certainly not a hybrid I had considered before, but we bashed some mechanics together and she really enjoyed the character.
It sounds like a lot of people have been hurt by their DM.
I've been playing a long time and I've had a couple of bad DMs. I've had other DMs that were perfectly fine - for someone else. I've also known people that think all DMs are bad if they don't run the game exactly the way the person wants them run.
Some people seem to have a very different definition of what makes a bad DM than I do. That, for example as far as I can tell, if a DM doesn't change their campaign world to allow for your loxodon or that if they do allow it that people show prejudice because what the **** is an anthropomorphic elephant man doing here, that the DM is "bad". To me there's a huge difference between a bad DM and one that runs a game I just don't particularly want to play in.
It sounds like a lot of people have been hurt by their DM.
It's the latter, and yes it can be a very long wait.As I've been given to understand from your previous posts that your game is a long running game with a multitude of characters for the players (similar to mine), when you mean campaign - is it defined as a story arc with a specific set of characters or the entire game?
If the latter is that not an extra long wait?
Before anyone got near the required levels I added in a subsystem of high-level feat-like things, which are coming online now as PCs reach those levels.I increased the number of feats and modified/balanced them for the better for the PCs - I would not wait till the end of a campaign (given how long ours are) to enact tinkering which I thought was required to better the game. It would diminish my fun at the table.