No, because their role is to design the world I explore and interact with through my PC. During session 0, before I made my PC, the DM sat down with the group and described the campaign they wanted to run and how it worked. I accepted their concept and then created a character that fit into that concept, and from then on my decisions are based on what that PC can do and know.
IMO, that's how games should go. My preference of course.
So the DM's ideas are paramount? The players follow the DM's prompts?
TV dramas aren't real world either but most try to make them seem like real life. Why would a game be held to a different standard and why does it matter?
There's a difference between giving something the semblance of reality and it being constructed in a way that is similar to reality.
Do you think that when the writers of "The Wire" sat down they said "you know, this show can never seem realistic because we're sitting here in a room making things up"?
You're mistaking realism for actual reality.
You may prefer cooperative story based games, you don't have to be dismissive of other approaches because they aren't "real".
I haven't dismissed anyone's play. I've been defending a style I enjoy from folks saying it can't possibly work or that DMs who do it that way are not worthwhile.
Again, if you're not saying that, I'm not really disagreeing with you.
No, the DM makes decisions based on what would logically happen under the rules of the world. The players have fun because they enjoy interacting with a fantasy world as if it where real.
Do you think it's fun simply to interact with a fantasy world? Shouldn't there be more to it than that?
And that is why they don’t deserve to survive.
I prefer games where at least the player characters are not jerks.
They don't kill things and take their stuff at all? Kind of jerkish behavior if you ask me.
I’m an educator in England, where we speak English.
The example was in English. I mean... I'm not an educator and I had no trouble following it.
Well, that’s just my personal preference. I prefer my D&D to be about heroes being heroic.
Sure, but it doesn't have to be that way. Surely, we have plenty of counter examples. Most of the play by Gygax and Kuntz and the like seems to be about accumulating personal power rather than about being heroes.
Robilar, in particular, seems like an enormous douche.