hawkeyefan
Legend
Yep, I am; because most speed limits were set decades ago assuming older cars and less-developed roads and are nowadays a joke.
Okay, Lanefan. Productive talk.
Yep, I am; because most speed limits were set decades ago assuming older cars and less-developed roads and are nowadays a joke.
It certainly doesn't have that connection for everyone, but it does for me and at least some others here. There's no accounting for taste.Sorry, I got my searches confused.
@Micah Sweet, the posts are these:
Given that it is now agreed that some people find having to frequently go back to the GM for information and permission at odds with immersion, I think we can see that the notion of "living in a fantasy world like we live in the real world" has no general connection to only the GM can ever establish anything about the shared fiction other than the PC's bodily or mental movements.
If you want to start a thread about Torchbearer, by all means do so and I will post in it.I inferred there's no individual actions in the specific circumstances noted in the rule you posted; to wit, characters can't enter or leave a town, camp, or adventure independent of the party. I then gave some examples of reasonable character actions that this rule would ban.
Is there a nearby dude to punch? Is there a band to interact with? Is there a fireplace to take a brand from?It is such a wild and bizarre claim though. The world will be full of stuff regardless, a lot of which can be used and engaged with in countless different manners the GM cannot possibly predict.
Once we accept that it is obvious that players might want to foreground and make salient stuff that is only implicit background - the most recent example is @soviet's discussion of the band not far upthread - then the question becomes, what process is used to handle this?
Here are two options (they are not the only ones):
(1) if a player declares an action that renders salient some such implicit thing, the GM rolls with it and finds out what happens.(2) If a payer declares an action that renders salient some such implicit thing, the GM tells them the thing doesn't actually exist/obtain.
I think the relationship between process (2) and railroading is obvious.
Thanks for answering.
You had said earlier that a player doing this could "interfere" with something. What did you have in mind?
Sure, I'm just trying to find out what would be problematic for you about the kind of stuff we're talking about.
That's cool. As always, as long as everyone at the actual table is happy, then everything is all good.
I'm trying to focus less on what constitutes a preference, and get to the reasons for the preferences.
Like, I can elaborate on why I like to give players more leeway with this stuff. I can also explain why I used to have a more traditional mindset... but I don't want to assume anyone shares those reasons... they may be very different than mine.
Why?
I am genuinely asking. I'm curious why you prefer it that way beyond "because that's my preference" or "that's the default process per the book".
We're talking about different ways to play the game. So let's talk about them instead of just perceiving questions as attacks.
Okay... now this is like a tangible thing we can discuss. This seems to be a reason for your preference, which is what I'm interested in discussing. How would you expect players to abuse it? What are you concerned about?
This seems like a reasonable response and not an agenda-driven one at all!
@Lanefan clearly knows more about Torchbearer than the guy who's written a 14-page actual play summary! Good call!
I personally love it when players give me gifts like this. To me, this is very much an opportunity. An entire session (at least) could be based on this.
I don't know if railroading requires intentionality. I would describe my earliest DMing as railroading for sure... but that's because I didn't really know there was any other way.
I wasn't intending to limit anyone or to shut down player contribution... I just thought that's how the game had to work.
This is also why... when I see people say things like "this is how the game has to work" it resonates with me.
BTW: What do you guys in this thread hope to achieve by writing the same things over and over?
Is there a nearby dude to punch? Is there a band to interact with? Is there a fireplace to take a brand from?
The fact that there are many other things to which the GM might say yes is not the key point; it's about who has the power to establish salience.