AnotherGuy
Hero
Sure. I'd say our party has a combination of both (party and individual) in my campaign but the one my friend is running is a little more linear in approach but I'm ok with that as I finally get a chance to play a little with my mates and I love exploring other people's imagination/world building.As you've probably worked out, I'm not really a "party goals" guy.
Thanks! I'm not sure I understand your meaning about controlled way of establishing consequences?The example was great!
If I followed it properly, you're using the FR proper names to play a sort-of "anchoring"/"coordinating" role, but not as an independent GM-controlled way of establishing consequences.
Could you elaborate on that please?
So we are not quite there yet where they fully generate content.It wasn't clear whether the stuff with the ward after the skill challenge was player-instigated, or GM glossing of the player's success.
You will easily guess that my preference is the former rather than the latter (though the dichotomy is not always as stark in play as it is when stated like I have here).
I ask questions, and determine what the PCs desire or hope to attain and deliver either exactly that or along those lines. I do like surprising players so I'm a fan of revelations (secret backstory). The ward taking to the character's charm and intellect and revealing the source of the book was indeed my idea in order to bring about the personal/party goal conflict.
I do encourage them to present opportunities where they could do that to, but the table (including myself) is new to it and will take some time with some, less with others.
At all time, I'm attempting to shape the situations that would provide avenues for them to pursue their personal goals, bring about cool roleplaying choices while keeping the metaplot and the larger sandbox in play whether it be in the foreground or background. They are 15th level so the game direction is very much theirs and more than realising my/party campaign goals I want to realise the the indvidual ones, before the campaign ends.
One of the main ways my players create content is by writing a prose on our Obsidian Portal page and I try as best to use that when framing scenes, offering choices and introducing NPCs.
EDIT: Just to add, in the last session one of the players went to visit a FR NPC called the Seer who knows much about the giant kind in the hopes of picking her brain of any new giant developments. Basing it on the time frame since they had last seen her and some other consistency issues I couldn't think of information too critical to offer within a SC. So, on the spot I came up with a curious book sitting upon her messy desk which caught his attention as well as a piece of paper (sticking out of it) which reflected on it several names he recognised and some he didn't. He enquired about the book but the Seer was quite dismissive of it and him borrowing it. So I told him for free (INT) that taking the book would likely point him as the main suspect since his enquiry about it but that taking the half buried piece of paper was a better option. So using Sleight of Hand (Str and Dex - so as not to tear it) as well as Stealth and Deception and some other successes prior he managed to nab the paper.
Now I have some loose ideas in my head about what these names are/mean but nothing concrete - but by the next session, the intention is that this piece of paper will provide leads both for the character's personal goal and some of the party goals but not necessarily about the giants.
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