hawkeyefan
Legend
@hawkeyefan whilst the approach you describe is fine and I've played that way, I do not prefer it. Now we all of course know that the game world is made up, but to me the act of making parts of it up during the play as a player calls attention the artificiality. It breaks the illusion of the world being objectively existing separate thing. It puts me from the actor mode to the author mode.
Yes, all approaches are fine and may be someone's preference. We don't need to say that anymore. I hope at this point that it's clear I'm not damning any type of play. I think I've been mostly very reasonable about this discussion, and I am approaching it with genuine curiosity. I'm assuming the same of everyone else!
So you mention actor mode and author mode here, and that's an interesting reason for your preference. There's a couple of things for me that matter here.
So for one... players shift out of actor stance all the time. I mean, it's just the nature of the game, right? And while I understand most people will say something like "well I try to keep such interruptions to a minimum", and I get that, I also think that sometimes there are instances of shifting away from actor into author that will subsequently enhance your actor stance portion of play.
Second, something like a person's faith... in this case, the relationship between a cleric and their deity is something I don't really view as external to my character. Looking at others to define that for me? That's far more intrusive to me than having to not think as my character for a moment.
Now, all this accomplishes is that we all engage with the fiction in our games in different ways, and there's no correct way for a given player to "get into character" or "immerse" or whatever other term you want for it. But it also means that we should understand what people say when they say "this is how it works for me".
When I say that, I don't think anyone should feel the need to defend their views. It shouldn't be "Well, my way is THIS way and I don't see why it matters" and all that. What I'm more looking for is more "Wow, that's interesting because it's so different for me... why does that feel internal to you?" and similar.
As far as I know, I don't have some deep psychological reason why I prefer the traditional separation of DM and player authority, and I don't think I need one to justify my preference. People have fun in different ways.
You don't have any need to justify anything to anyone. If I ask a question you don't want to answer, you can simply not reply. However, the end of your previous post said "I'll happily answer any more questions" so forgive me if I misunderstood.
Yes, we all have fun in different ways. I'm just trying to talk about why instead of continually pointing out that we have different preferences. We're getting there... but really, there's no need to point out what our respective preferences are any more, or that we're allowed to have them. I don't think any of us are saying otherwise.
The world feels more real to me when I, portraying a character born into that world and possessing abilities similar to that of a person living in this world (at least conceptually; as in, we are both people) don't have the ability or the responsibility to create parts of that world the character could not logically create on their own in-setting.
As a DM, I want and enjoy that responsibility.
Okay, cool. See for me, the world feels less real when my character seems like a little bubble floating in someone else's water and anything that makes it into the bubble is subject to some outsider's approval. The same way that you probably view your character's thoughts and feelings during play... that they're solely up to you as the player... I cast a wider net and include some other things with that.
I find that kind of approach makes it glaringly obvious that the world and my character are two entirely separate things that are later smooshed together.