hawkeyefan
Legend
It wasn't, for the reason that I posted:
I'll say a bit more about the consequences aspect.
The fictional range of things that can be achieved via prayer is (generally) wider than the fictional range of things that can be achieved via muscular prowess. This might at least seem to raise - and possibly it does in fact raise - the possibility of prayer being an "omni"-skill. I think @Oofta is expressing this sort of concern in some posts upthread.
One thing that constrains this potential scope of prayer is the players' conception of what is consistent with their PC's faith and with the divinity to whom they pray. Eg if the PC worships the Raven Queen, then the player will pray to help with undead and souls and the like, but probably not to help get a stuck wagon out of the mud. The GM leaning into the fantasy tropes that correspond to the gods can help with this too - a mutually-reinforcing sense, shared by players and GM, of what aspects of the shared setting matter to the various gods.
But the other thing that is relevant is consequences. Once a player is invoking prayer, the scope of consequences becomes much wider, because (as we all know) the gods can be mysterious, petty and/or vengeful! In other words, by having their PC pray the player isn't just opening up the door to wider fictional scope for their PC's action -they're also opening the door to wider fictional scope for the GM's response, in terms of consequences and (especially in a skill challenge) subsequent framings.
Given all the above, I can say that no, it wasn't a problem in my 4e game. It probably has the upshot that the role of the gods loomed fairly large in play - but that seems appropriate for the sort of setting that 4e defaults to, with its gods and primordial and Dawn War and so on.
That’s been my experience, as well. The D&D campaign that I was running for 5e from 2014 to 2020 (on hiatus now) included a whole plethora of powerful beings as both enemies and allies. There have been three characters who had strong ties divine beings. One cleric, a bard, and a paladin.
Each of them has had visions or messages from their deity. In the paladin’s case it was always through a solar deva. These interactions were sometimes prompted by me and sometimes by the players. I don’t think I could say which occurred more… whatever difference there may have been was minimal.
One instance I can think of is when the Bard character… a poet and revolutionary, devoted to Morpheus (Lord of Dreams, aka Sandman; he’s a big fan of the comic)… beseeched his god for aid. He asked for a dangerous item, sought by enemies of the PCs, be held in the dreamworld, where it would be beyond detection.
This was all the idea of the player. Hell, Morpheus being a deity wasn’t something I’d planned at all… even that was his idea. What was my idea was the task Morpheus asked of him in return. It was to craft a play… I leaned on the comics )in case it’s not obvious) because why not? The PC had to devote his time to crafting this play for Morpheus, so the PC was unavailable for a good stretch of play until it was completed.
Did Morpheus swoop in and solve the problem? To some extent, sure. But it came at a cost, and there were rolls involved and so on. It wasn’t just an “I win” button.
And that solution could only have come from the player and his choices about and with his character. To me, this is the player using what the character has, what makes him unique, to come up with a solution to the problem. And he’s using an established element of… the setting!
It’s almost like… collaboration?
So yeah… these concerns about negative impact on play just don’t move the needle for me. They sound more like imagined concerns than ones based on actual experience.